Barotrauma

Barotrauma

Project Tidebreaker // AAFS-V2 "Emberfall"
Näytetään 11–20 / 40
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Päivitys: 4.7. klo 10.26
tekijältä Prinz

[Updated]
-Tidebreaker Arsenals are now Separate mods instead of submarine mods. (which make me easily to update new weapons to the arsenals)
with additional buff.
[Fixed]
-Fixed AI Pathfinding for Shuttle (again, and hope it work this time).
-Fixed AI can't open some door.
-Reduced Lights on the submarine.
-Screen fixed?

Päivitys: 25.6. klo 0.59
tekijältä Prinz

-Misc Updated

Päivitys: 25.6. klo 0.22
tekijältä Prinz

-Fixed AI Pathfinding for Exploring Shuttle.

Päivitys: 24.6. klo 9.32
tekijältä Prinz

-Decreased ammo capacity for 20mm Anti-Tank Rifle : 10 > 5
-Increased a little bit penetration power.

Päivitys: 24.6. klo 9.22
tekijältä Prinz

-Increase penetration power for 20mm APFSDS Round. Now it can penetrate mutiple target at once!! (Perfectly Balanced)

Päivitys: 23.6. klo 8.45
tekijältä Prinz

-Added Deep Tissue Injury Protection for Aether Knight, Phalanx Armors Rig.

Päivitys: 22.6. klo 12.35
tekijältä Prinz

-Misc Fixed

Päivitys: 22.6. klo 12.25
tekijältä Prinz

[Atlas Arsenals Updated]
-Added 2 new Endgame armor sets which provide extreme protection.
> X-22KM Phalanx Armor Set [Helmet, Uniform, Armor Rig]
> X-23KH Aether Knight Armor Set [Helmet, Uniform, Armor Rig]
-Both Armors Set can withstand high pressure (Required to wear the Uniform & Helmet)
-Both Helmet has built-in headlamp and slot for oxygen tank.
-Added Pelican Cases used to easily transport both armor sets.
(And no, both armors will not protect you from 20mm.....)

[Balancing]
-Increased viewing range for A.S.R.C. MK22X
-Decreased price for all Tidebreaker Arsenals.
-Decreased crafting material cost for XLR-94 Lorentz.
-Increased crafting material cost for M54A1 Assault Shotgun

Päivitys: 19.6. klo 5.29
tekijältä Prinz

[Small Update Patch]
-Remake the prison room to match the style of the submarine. A little cozy, less depess and more private with shower room.
-Trash cans now removed item inside.
-Reduced lights on the submarine (From 598 > 579).
-AI now won't stay in Reactor room (less casualty yippe).
-Fixed button for the first depth charge launcher is place below the third button.
-Updated images.

Päivitys: 14.6. klo 13.21
tekijältä Prinz

Updated Image
[I'm working on my own Armors]