Left 4 Dead 2
Howler - Jockey Replacement
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Actualización: 8 OCT a las 7:15 a. m.
por Waltz

- Increased speed when on fire a small amount
- Removed despawn script on finales (now its vanilla despawn logic)

Actualización: 29 SEP a las 7:05 a. m.
por Waltz

Actualización: 29 AGO a las 7:56 p. m.
por Waltz

- reversed aesthetic death changes, caused too many issues

Actualización: 29 AGO a las 9:07 a. m.
por Waltz

Actualización: 29 AGO a las 9:06 a. m.
por Waltz

- Updated to match the QoL changes I implemented in the Redux version of the Honkler

TL;DR:

- If the Howler tries to spawn during a panic event or tank attack, it will wait until after those have ended before spawning
- Aesthetic adjustments to howler killing survivors
- Slightly nerfed instakill distance
- Heavily reduced the length of time a Howler takes to be killed with fire (especially on Nightmare difficulty)

Actualización: 16 AGO a las 4:24 p. m.
por Waltz

- considerably shortened the spawn music of the Howler

Actualización: 12 AGO a las 8:40 p. m.
por Waltz

I arise from the dead for another update:

- Many spawn mechanics updated to make it so that - in general - Howlers spawn a little more often on higher difficulties and a little less often on Easy
- Howlers cannot spawn unless the survivors have made it to at least 15% of the way through the level (unless you take too long)
- Created a Music Cue for when the Howler spawns to better alert players when a Howler spawns (pretty dread inducing imo)

Music Cue is "Suicidal Clock Chime" from Silent Hill 4: The Room

Actualización: 26 JUL a las 1:41 p. m.
por Waltz

there we go

Actualización: 26 JUL a las 1:27 p. m.
por Waltz

goddamn it

Actualización: 26 JUL a las 1:02 p. m.
por Waltz

- Redid the script so that hopefully, the Howler can never despawn if it gets too far away without that bug of other infected vanishing into thin air in front of survivors. If this is broken, PLEASE let me know so that I can revert