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I have shaders at high
When any infected (not the Howler specifically) spawns too far from the survivors, they get kicked after a few seconds, but I see why you'd do that now.
If its kicking infected players that's something I can fix.
Surprised youre playing versus w the honkler cuz I thought it crashed whenever someone took control as one
I actually DO LOVE this mod! <3
However I also noticed some minor drawbacks, as well did some people below in the comment section. These minor details might be improved and corrected to achieve prime horror experience!
1) Change "JOCKEY!" call out sounds for survivors when they see Howler with: "-Ruuuun!" - "Oh ♥♥♥♥!" - "♥♥♥♥♥♥♥♥♥♥♥♥♥! RUUUN!" or even replace it with survivor screams to show that they actually terrified!
For example: Rochelle have a voice line "This is not happening... this is not happening..." which perfectly describes situation, in which survivors could possibly face The Howler;
2) Replace default Jockey's *BACTERIA MUSIC* - let's say with OST "FADE" from game "OMORI".
Imho it's very fitting for Howler's spooky vibe and appearance;
3) I'm not too sure how difficult it would be to implement this in the game, but programm BOT teammates to AVOID Howler and PREVENT THEM FROM SHOOTING at it. Bots just keep waste their weapon store on this ♥♥♥♥...
This is it for now. But it would be a pleasure for players (especially for me ngl XD) to see you add these imorovements for Howler. Peace!
The only complaint I have now is that during day campaigns it feels somewhat empty with the Jockey not appearing, and it'd be cool if we could have them swap when it goes from day to night.
I give it an honest 8.9/10.
- there's a music cue when it spawns.
- its very loud and easy to tell where its coming from.
- when bots see it, they shoot it constantly so you know when it's there.
- just burn it as soon as you know where it is and move back as much as you can.
- nightmare isn't really intended to be played with bots anyway. its playable with them, but they don't know how to avoid it. much like how in vanilla they don't avoid tanks once someone goes down. so just move back, they'll follow you.
- it might not even spawn at all.
this is far from the hardest part of nightmare you guys. you just gotta not rage quit after meeting it for the first time.
2/5. Great idea but it has so many flaws
a bomb factory to be specific
I know what video this is coming from, guys. He even says himself that the Howler can actually be killed now and I do actually appreciate the video, and tbh the version of the Howler he played with 2 months ago (which was when he seemed to play it based on what stuff was in it and what wasn't) was WAY more ♥♥♥♥♥♥♥♥ and less refined than the version that exists now.
I will always appreciate criticism for the stuff I make, but the least you guys can do is make sure that said criticism is actually accurate. It makes me feel like some of you guys never even played with it and are just ♥♥♥♥♥♥♥♥ on something for the sake of it, which isn't helpful to anyone.
guess who spawned 4 times on the passing and kept spawning on the No Mercy Finale