Stellaris
Extra Buildings - All in One (4.1+)
กำลังแสดง 1-5 จาก 5 รายการ
อัปเดต: 23 พ.ย. @ 3: 05am
โดย Kiithnaras

Updated for 4.1
Strategic Resource buildings rebalanced to conform better to vanilla progression, enables industrial jobs to produce 0.25/0.5/0.75 SR per 100 jobs with an increased mineral upkeep of 1.25/2.5/3.75
SR buildings also still add 100/300/500 of their respective specialist jobs (refiners, translucers, chemists)

All base-level static-job buildings (power, mineral, food) have had their AI weight reduced to 0 to avoid them being spammed. Upgrades remain unmodified for now.

อัปเดต: 19 พ.ค. @ 9: 30am
โดย Kiithnaras

Corrected Hydroponics, Mining Facility, and Power Plant placement limits; they all should be able to be placed in Urban districts, like their vanilla counterparts, along with specialized districts.

อัปเดต: 19 พ.ค. @ 6: 40am
โดย Kiithnaras

Reverted the mistaken nerf to upgraded resource silos; they should now properly hold 10k/20k/40k resources, and doubled when Construction Templates is researched.

อัปเดต: 19 พ.ค. @ 6: 14am
โดย Kiithnaras

Slightly tweaked Storage buildings (mistakenly buffed to quite a large degree relative to vanilla buildings - Silo 2s now hold 10k and Silo 3's now hold 20k (still doubled with Construction Templates). Upgraded Silos still provide Clerk/Logistics jobs.

Cleaned up some missing and erroneous Localization elements.

อัปเดต: 15 พ.ค. @ 6: 09am
โดย Kiithnaras