Stellaris

Stellaris

Extra Buildings - All in One (4.1+)
目前顯示第 1-5 項,共 5 項
更新:11 月 23 日 @ 上午 3:05
Kiithnaras 發表

Updated for 4.1
Strategic Resource buildings rebalanced to conform better to vanilla progression, enables industrial jobs to produce 0.25/0.5/0.75 SR per 100 jobs with an increased mineral upkeep of 1.25/2.5/3.75
SR buildings also still add 100/300/500 of their respective specialist jobs (refiners, translucers, chemists)

All base-level static-job buildings (power, mineral, food) have had their AI weight reduced to 0 to avoid them being spammed. Upgrades remain unmodified for now.

更新:5 月 19 日 @ 上午 9:30
Kiithnaras 發表

Corrected Hydroponics, Mining Facility, and Power Plant placement limits; they all should be able to be placed in Urban districts, like their vanilla counterparts, along with specialized districts.

更新:5 月 19 日 @ 上午 6:40
Kiithnaras 發表

Reverted the mistaken nerf to upgraded resource silos; they should now properly hold 10k/20k/40k resources, and doubled when Construction Templates is researched.

更新:5 月 19 日 @ 上午 6:14
Kiithnaras 發表

Slightly tweaked Storage buildings (mistakenly buffed to quite a large degree relative to vanilla buildings - Silo 2s now hold 10k and Silo 3's now hold 20k (still doubled with Construction Templates). Upgraded Silos still provide Clerk/Logistics jobs.

Cleaned up some missing and erroneous Localization elements.

更新:5 月 15 日 @ 上午 6:09
Kiithnaras 發表