Stellaris

Stellaris

Extra Buildings - All in One (4.1+)
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Uppdatering: 23 nov @ 3:05

Updated for 4.1
Strategic Resource buildings rebalanced to conform better to vanilla progression, enables industrial jobs to produce 0.25/0.5/0.75 SR per 100 jobs with an increased mineral upkeep of 1.25/2.5/3.75
SR buildings also still add 100/300/500 of their respective specialist jobs (refiners, translucers, chemists)

All base-level static-job buildings (power, mineral, food) have had their AI weight reduced to 0 to avoid them being spammed. Upgrades remain unmodified for now.

Uppdatering: 19 maj @ 9:30

Corrected Hydroponics, Mining Facility, and Power Plant placement limits; they all should be able to be placed in Urban districts, like their vanilla counterparts, along with specialized districts.

Uppdatering: 19 maj @ 6:40

Reverted the mistaken nerf to upgraded resource silos; they should now properly hold 10k/20k/40k resources, and doubled when Construction Templates is researched.

Uppdatering: 19 maj @ 6:14

Slightly tweaked Storage buildings (mistakenly buffed to quite a large degree relative to vanilla buildings - Silo 2s now hold 10k and Silo 3's now hold 20k (still doubled with Construction Templates). Upgraded Silos still provide Clerk/Logistics jobs.

Cleaned up some missing and erroneous Localization elements.

Uppdatering: 15 maj @ 6:09