Team Fortress 2

Team Fortress 2

Aquarius
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Aggiornamento: 23 giu, 0:24

Gave additional staircase to upper path between A and B.
A-B lower door now remains open.
Rearranged point C.
Shifted D balcony (the yellow place) to open directly over the payload path.
Respawn adjustments.
Red's forward exit now kills upon closing.
Lifts now stickyable.
Sticky dislodging on motion added.

Aggiornamento: 9 giu, 0:04

Various detail improvements.
Added shallow water to finale's lower areas.
Simplified underwater overlay as it was causing issues on some machines.

Aggiornamento: 4 giu, 0:16

Various detail improvements.
Connected the two alternate paths to the finale at the far stairs.
Gave Red additional vantage point on final.
Blocked off the highground of Blu's dropdown over C until it's capped.

Aggiornamento: 2 giu, 0:50

Various detail improvements.
Fixed DX8 fallback materials not getting packed.

Aggiornamento: 29 mag, 0:18

Refined A changes.
Filesize optimization.

Aggiornamento: 27 mag, 0:44

Aggiornamento: 27 mag, 0:09

Modified A to accommodate a continuous dry route.
Tweaked C to make it harder for defense to reclaim after losing choke.
Reworked item pickups.
Updated finale particles.

Aggiornamento: 19 mag, 0:20

Various visual improvements.
Fixed megalodon death trigger intersecting lower flank.
Adjusted defensive cover around A and final.

Aggiornamento: 16 mag, 0:54

Various visual improvements.
Removed floor from under point A tracks.

Aggiornamento: 13 mag, 1:42

Various visual improvements.
Redirected Red's initial spawn.
Reworked C's point area.
Adjusted cover around final.
Fixed gaps in func_respawnroom for Blu spawn.