Team Fortress 2

Team Fortress 2

Aquarius
Affichage des entrées 1-10 sur 12
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Mis à jour le : 23 juin à 0h24

Gave additional staircase to upper path between A and B.
A-B lower door now remains open.
Rearranged point C.
Shifted D balcony (the yellow place) to open directly over the payload path.
Respawn adjustments.
Red's forward exit now kills upon closing.
Lifts now stickyable.
Sticky dislodging on motion added.

Mis à jour le : 9 juin à 0h04

Various detail improvements.
Added shallow water to finale's lower areas.
Simplified underwater overlay as it was causing issues on some machines.

Mis à jour le : 4 juin à 0h16

Various detail improvements.
Connected the two alternate paths to the finale at the far stairs.
Gave Red additional vantage point on final.
Blocked off the highground of Blu's dropdown over C until it's capped.

Mis à jour le : 2 juin à 0h50

Various detail improvements.
Fixed DX8 fallback materials not getting packed.

Mis à jour le : 29 mai à 0h18

Refined A changes.
Filesize optimization.

Mis à jour le : 27 mai à 0h44

Mis à jour le : 27 mai à 0h09

Modified A to accommodate a continuous dry route.
Tweaked C to make it harder for defense to reclaim after losing choke.
Reworked item pickups.
Updated finale particles.

Mis à jour le : 19 mai à 0h20

Various visual improvements.
Fixed megalodon death trigger intersecting lower flank.
Adjusted defensive cover around A and final.

Mis à jour le : 16 mai à 0h54

Various visual improvements.
Removed floor from under point A tracks.

Mis à jour le : 13 mai à 1h42

Various visual improvements.
Redirected Red's initial spawn.
Reworked C's point area.
Adjusted cover around final.
Fixed gaps in func_respawnroom for Blu spawn.