Space Engineers

Space Engineers

CAMP | Construction & Assembly Material Processor
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更新于:5 月 9 日 下午 9:06
作者:ΔŦØΜ

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🔧 CAMP Constructor 🔧
V1.5 • Major Update
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✨ NEW FEATURES

• Auto-Pickup System
  • CAMP now vacuums nearby floating objects when idle (up to 25% of its own inventory).
  • Toggle in the terminal: Auto Pickup Items.

• Automatic Inventory Push-Through – after welding, grinding or item pickup, CAMP dumps its cargo into the grid so it never locks up.




🎯 CORE FIXES

• Mode Priority respected
  • Re-written target selection →
    Weld Before Grind
    really welds first,
    Grind Before Weld
    really grinds first – distance ordering no longer overrides your choice.

• Colour Detection reliability – HSV checks use packed integers, eliminating float inaccuracy (no more “almost red” misfires).

• Settings Persistence – storage wrapper auto-adds itself when missing; your options are never lost.




🔨 GAMEPLAY & LOGIC

  • CAMP now refuses to start welding if required components aren’t present (saves spam of half-built blocks).
  • Damaged or deformed blocks + projections are valid weld targets; healthy blocks are skipped.
  • Weld & grind rates exposed as constants for easy server tuning.




🖥 UI / TERMINAL

Controls:

Control
Purpose
Auto Pickup Items (switch)
Turns the new vacuum on/off
Grind Color Info
Clarifies exact HSV (0°, 20%, 55%) + internal values
Existing sliders/switches
Refreshed wording, same functionality

Bounding-box preview now uses semi-transparent faces with bright cyan edges – drawn only when the Show Work Area switch is on.




🚀 PERFORMANCE & STABILITY

  • Only one inventory/parts scan every 100 ticks.
  • Re-used list buffers to cut garbage-collector spikes.
  • Early exit when the welder is off or unpowered.



更新于:5 月 9 日 上午 10:47
作者:ΔŦØΜ

Updated metadata.

更新于:5 月 9 日 上午 10:45
作者:ΔŦØΜ

Added BlockCategories.sbc;
Working on grind and weld functions for further refinement (WIP)

更新于:5 月 4 日 下午 10:36
作者:ΔŦØΜ

Corrected HSV Color

更新于:5 月 4 日 下午 10:29
作者:ΔŦØΜ

Initial Release