Crystal Project

Crystal Project

Divinity Mod
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更新于:11 月 19 日 下午 1:31
作者:Navi9067

-----1.5------
----Enemies Changes----
1) Flame Knight.
-- Increase HP from 10000 to 13000.
-- Change Fire resistence from -60% damage taken, To Heal equal to 60% fire damage taken.
2) Fire Maiden.
-- Increase HP from 8000 to 10000.
-- Change Fire resistence from -80% damage taken, To Heal equal 80% fire damage taken.
3) Eternal Elements.
-- Now complety absorb damage from their respective elements.

----Equipment Changes----
1) hnahr'luhnah hup ph' = Increase stats buff from +15% to +35%.

更新于:11 月 10 日 上午 11:37
作者:Navi9067

---1.4-----
------Clas Changes------
1) Witch.
-- Resurrect = Reduce AP cost by -5, While increase chance to apply "Fail Ritual" from 30% to 35%.
-- Lower Resistences = Increase MP cost from 20 to 40.

2) Pyrokinetic.
-- Firefly = Now also inflict "Warm" Status for 3 turns and Lower "Burn" from 3 turns to 2 turns.
-- Elemental Vision = Increase MP cost from 7 to 15, Replace effect from +10% Accuracy to +20% extra EXP/JP, While added a "Once per Combat" effect.
-- Overcharge = Increase HP Cost from 25% to 30%.
-- Purifying Fire = Replace the 10% HP cost for 10MP + 10AP.

3) Scoundrel.
-- Daggers Drawn = Now can only be use if you use Daggers.
-- Premeditate = Now can be use by either a Daggers or Rapier.

4) Hydrosophist.
-- Freeze Touch = Change name to "Freezing Touch".

5) Ranger.
-- Freezing Trap = Now deal damage to all enemies.

6) Geomante.
-- Bless = Lower "Accuracy Up" from 3 turns to 2 turns.
-- Blessed Earth = Change Animation.
-- Earthquake = Added 50% Damage variation.

------Status Changes-------
1) Wet = Increase Thunder/Ice damage recibe from +10% to +15%.
2) Lower Resistences = Decrease Elemental effect from -25% to -20%.

------Equipment Changes------
1) Mirrage = Remove the change of apply blind while increase elemental resistences from 17% to 20%.
2) Buffalo Sabre = Increase the extra HP/STR effect from +8% to +10%.
3) The Impaler = Increase Defense Pircing effect from +17% to 25%.
4) Lance of Sickness = Increase change to apply Disease from 15% to 30%, And it last 2 turns rather than 1.
5) Royal Guard Talisman = Increase Elemental Resistences from +12% to +15%.
6) Pirokinetick Dress = Increase damage boost to "Burning Touch" from +20% to +35%.
7) Hydrosophist Robe = Increase damage boost to "Freezing Touch" from +20% to +35%.
8) witch Dress = Increase damage boost to "Vampiric Touch / Empowered Vampiric Touch" from +20% to +35%.
9) Aerotheurge Robe = Increase damage boost to "Shocking Touch" from +20% to +35%, And Audacity buff from 1 turn to 3 turns.
10) The Vault LV4 = Increase AP at battle start from +5 to +10.
11) The Vault LV5 = Increase AP at battle start from +10 to +30.

更新于:11 月 9 日 下午 4:44
作者:Navi9067

----1.3-----
Class Changes.
1) Pyrokinetic.
-- Change "Fire Shield" is now a usable abilitie.
-- Added new passive "Rise from the Ashes" = Increase healing recive by 40% while dead.
-- Change "Avatar of Fire" passive with "Explosive Rebirth" = Revive trigger a fire explosion to deal damage to enemies and heal allies.
-- Heat Metal = Increase damage vs Armor Up status by +15%.

2) Soldier.
-- Battering Ram = Added modifire "Never Miss".
-- Whirlwind = Increase damage a bit.

3) Scoundrel.
-- Trip = Increase damage.
-- Borrow Time = Increase/Decrease turn timer effect by another 5%.
-- Natural Order = Lower last damage.
-- Execute = Increase Crit damage by +5% and damage per combo point by +5%.
-- Shadow Step = Now also scale with 30% Agility.


4) Hydrosophist.
-- Ice Wall = Increase MP cost by +5 and Charge Time by +10.
-- Stasis = Dosen't prevent the character from healing other allies anymore.

5) Geomante.
-- Change "Earthen Resiliance" to be the innate passive while "Earth Hide" is the learnable one.

6) Aerotheurge.
-- Teleportation = Change animation.
-- Avatar of Storm = Change to "Thunderous Might" = Increase Magical Pircing by +1 every 3 levels.
-- Added a new learnable passive "Vengeance" = Counter with a lightning spell when hit into critical condition.

7) Witch.
-- Drain Willpower = Now Require the status "Resist Up" on the target to hit.

8) Flagellant.
-- Scent of Blood = Increase AP cost from 15 to 25, And an extra +15% damage vs "Bleed" targets and an +30% vs "Torment" targets.

9) Ranger.
-- Farseer = No longer Require a Bow to use.
-- Absord Elements = Increase AP to 20 and CT to 30.

---Enemies Abilities----
1) Infect = Increase Disease duration from 2 turns to 5.
2) Fire Absorb = Added Animation.
3) Fragments = Added Animation.
4) Explosion = Change name to "Fragment Explosion", And change effect from "Damge equal to 70% of Max HP" to "High Fire Damage"

更新于:10 月 22 日 下午 5:26
作者:Navi9067

-----1.2-------
Class Changes.
1) Flagellant.
--Added a new abilitie "Scent of Blood"

2) Aerotheurge.
--Audacity = Increase duration to 5 turns while being a once per combat abilitie.
--Windrun = Now also lower healing given by 80% and buffs are apply with 1 turn less.

3) Scoundrel.
--Natural Order =Remove damage in status effect while increase abilitie damage by 5%.
--Borrow Time = Increase status to 5 turns.

4) Ranger.
--Rain of Arrows = Lock to always target the enemie group.
--Anticipate = Fix the reaction being "Self Target" (Ups)

5) Geomante.
--Balance = Added the "Earth" element.
--Fossilize = Added immunity to itself to prevent the status to increase its timer.
--Poison Avatar = Change to "Earth Hide" reduce 30% damage from status like bleed/poison.
--Added a new learnable passive = Earther Resiliance = All debuff are recive with -1 turn.

6) Soldier
--Encourage = Increase AP/CT cost by +5 and status boost by +5.
--Added new passive "Impervious Defense" = Immune to Armor/Resist Down status.
--Added new passive "Natural Tank" = +1 Physical/Resistence per level.

7) Witch.
--Soul Snap = Added "Ignore Reflect"
--Replace "Dark Arts" passive for "Soul Stealer.

8) Hydrosophist.
--Replace innate passive "Avatar of Frost" to "Cold Heart"

更新于:10 月 9 日 下午 12:53
作者:Navi9067

----1.1------
Class Changes.
1) Flagellant.
--Bleed Out = Increase damaga/Crit Change/Crit Damage by 5%.

2) Hydrosophist.
--Water Ball = Now remove Burn.
--Winter Blast = Now remove Burn/Warm.
--Cold Snap = Now can hit none freeze enemies.

3) Geomancer.
--Fortify = Now can only target the caster. + Added earth element.

4) Pirokinetick.
--Overcharge = Increase HP cost from 15% to 25%.
--Infectious Flame = Now is lock to only target everything.


---Status Change----
--Water of Life = Increase HP from 20% to 30%.
--Severe Burn = Cant be Heal.
--Soul Snap = Cant be Heal.
--Careful = Grant immunity to interrupt.


----Quality of Life--------
1) Alot of the text fixes.
2) Change the name of the "secret" boss.


---Potential Changes-----
I cant remember if this change where arleady implemented or I make then later and never publish them.

1) Scoundrel: Execute = Replace Stop Debuff with Dual wield restriccion.

2) Melchior: Summon Fragments = Change to be a free action.

更新于:5 月 4 日 下午 3:30
作者:Navi9067