Rusted Warfare - RTS

Rusted Warfare - RTS

REDCONICA - The New States
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更新于:8 月 10 日 上午 2:32
作者:wetherzet

0.4.1

- Added global events (seasons)
- Added new units
- Added orders to open and cease fire for units
- Reworked production system
- Added new resources, made changes to the inflation system
- Changed bonuses "Caste system", "Recycling", "Patriotism", "Industrial Revolution"
- Added Sampo and Symptoms
- Made other technical changes

更新于:6 月 9 日 上午 3:08
作者:wetherzet

Redconica {The New States}
0.3

List of innovations:
- Added Fortifications for defense at the initial stages of the game
- Added new resources (Metals, Light, Medium and Heavy Machines, Soldiers and Electricity)
- Added new units (can I not list them all?..)
- Added a Bonus system that changes the gameplay a little.
- Added Radio, capable of giving buffs to allied buildings and debuffs to enemy buildings.
- Added a Library, accelerating the process of accumulating Science points of nearby Institutes, and also retains 10% of points after studying in the Scientific Complex.
- Added new fortification weapons and destructors.
- Added State. A bank that allows you to manage Inflation in the state a little better and accumulates a little money in its absence.
- Fortification guns now consume Ammunition, and some also consume electricity.
- Methods of recruiting soldiers in the State Authority have been introduced - Conscription and Martial Law.
- Under Martial Law, buildings are passively extinguished from fires if any, and a temporary militia is also called up.
- A Truck has been added for transferring resources between players (there may be bugs, where would we be without them..).
List of changes:
- Fires fixed.
- Unit modifications fixed.
- Alliances fixed.
- Fixed The payment system for units has been changed.
- Mining quarries are now built at T0.
- Changes have been made to the damage of Fortification weapons, Equipment and Aviation.
- Transformer is now called Transform. Battery. Also, when there is no power, the Transformer displays its absence. Also, when there are consumers, the Transformer shows the amount of energy consumed and the time after which it will be consumed.
- The energy system now has a mixed system. The level of electricity is allocated by a global resource in the Production line.
- Scientific research has been changed and does not require a cluster of transformers nearby.
- Is anyone reading this?
- Bank fixed.
- Changes have been made to the prices for buildings.
- Graphic changes have been made.
- Changes have been made to the buffs and debuffs for the mood and taxes of Houses.
- Changes have been made to the output of Manufactory Production.
- Workshops now only produce Machines.
- Changes have been made to the behavior of the AI ​​and its balance.

更新于:5 月 9 日 上午 4:00
作者:wetherzet

0.2-1
HOT HIX!
I was able to find a mistake in the money generation. Sorry for finding it so late.

更新于:5 月 8 日 上午 11:30
作者:wetherzet

Version: 0.2

List of changes:
- Accelerated construction of buildings.
- Inflation system slightly changed (in theory, nothing should break..
- Power transmission line operation
- Introduced a system of paying money to combat units depending on the inflation rate.
- Problem with issuing taxes by Residential Buildings (maybe).

List of innovations:
- The bot acquired a separate faction with unique mechanics and units.
- Added mechanics of Military Alliances, allowing you to create alliances right during the game (works through crutches).

更新于:5 月 4 日 上午 12:33
作者:wetherzet

Version: 0.1
Description:
The singularity crisis led to the collapse of civilization, beginning a long period feuds. You are one of those beings who create the State, which, perhaps, will become as great as your ancestors.
Mechanics:
- Economic system (including inflation and deflation).
- The system of interaction between buildings.
- Different ways to influence the enemy (if you play in multiplayer).
- Custom Forts and weapons.
- More units.
- And other... (What I forgot to mention)

Language: English, Russian