WARNO
Spearhead Reforged [ Updated For Southag and Capitol Defense DLC's ]
正在显示第 1 - 10 项,共 46 项条目
< 1  2  3  4  5 >
更新于:12 月 2 日 下午 9:59

Cleanup Patch # 3 Changelog

Localisation
- Fixed Special Forces vet curve tokens not working, custom text should now show up.

W Germany
- Jager Deckungsgruppe had shock trait added, to be consistent with other units of this type
- Removed Security Trait from Jager Jagdkommando [MILAN]
- Added security Trait to Jager Sicherer. It was missing.
- Fixed more of the ordering in the armory

UK
- Removed the Light Infantry Trait from the Gurkhas, they already have the mountaineer trait

US
- added missing smoke launcher icon to the M247's unit card

NL
- Added light infantry trait to all Marine units.

更新于:12 月 2 日 下午 7:57

Cleanup Patch #2

General Changes
- All Soviet O.P. units received their RCL variants and HE rounds back for their RPG-29's. Longer range, more versatile.
- Adjusted all Scoped Assault Rifles, like the M16 and Ak74, range and accuracy. They now have a 650m range, 450m helicopter range, and their accuracy has been adjusted to hover around 10% higher than a standard rifle depending on vet curve. Scoped Battle rifles stay at the standard 850m range and 35 suppression. So they sit in between Battle Rifles and DMRs

UI
- Reworked all new UI elements to be more in line with vanilla style and coloring.
- Fixed some tool tips in AG at the Battle Pawn Selection screen to tell the player the correct units now used for Main, Auxillary and Combat Support units.

Veterancy
- Got all units added to new vet curves that were missed during last update - SH has unique vet curves for Armored Vehicles, Infantry, AT Guns/ATGM Vehicles, and AA System operators(Excluding Infantry-borne Manpads)
- Nerfed SF Vet Curve bonuses, they were very over the top and led to them having rifle and carbine accuracy between 70-90% depending on the weapon. They now have good accuracy, aimtime, reload time, and movement speed advantages over regular infantry, but only around 4-10%. Their biggest advantage is now suppression resistance.

Traits
- All new SH Traits are in the Armory Filter list, to find units who have them.
- Regimental Jager trait renamed TerrH-Jager. Updated the UI Icon to be cleaner.
- Raider trait is functional again. With the three new Green Beret Alpha, Bravo, and Charlie Units. Its effects no longer overlap with the SF Vet curve, they should no longer be the extremely OP unit they once were
- Territorial Army Trait is now active again, with all UK Territorial Units.
- Light Infantry Trait is now active, it is a clone of the Mountaineer trait, which wouldn't make sense to give to Light Infantry Units.
- Advanced Landing Ground trait is back in, 37 Aircraft have it.
UK 1st Armored
- Gun Group reduced from 9 per card -> 7 per card, in line with other MG units.

10th SFG
- M981 Observer [ATACMS] is back in the deck and functioning again

3rd Spetsnaz
- Spetsnaz Pulmetchiki reduced from 6 -> 5 Per card, they are SF and should have a bit more availability penalty over regulars.
- OP Spetsnaz reduced from 8 -> 6 Per card, in line with other decks that have the unit, moved back to 2 Cards
- OP Spetsnaz [Metis] reduced from 6 -> 4 Per card

1 Luftlande
- Replaced vanilla Panzergrens with Spearhead Panzergrens in this deck.

2 Panzergrenadier
- Reduced M113 Panzermorser from 6 per card -> 4 per card, in line with other SP mortars 107mm and up.

5 Panzer
- Reduced M113 Panzermorser from 6 per card -> 4 per card, in line with other SP mortars 107mm and up.
- PzH 2000 reduced from 3 cards of 3, to 2 Cards of 2.
- Added 1 Card of M109A3G Back at 4 per card

5e
- VAB 81mm Mortar went from 3 per card -> 4 per card, lower than other 81mm SP mortars, but it is also much more mobile

更新于:12 月 2 日 下午 12:51

更新于:11 月 30 日 上午 10:41

Changelog

- Removed accuracy bonus from RegmtJager Trait
- Readded missing tool tip tokens related to Vetarancy

AI
- Reduced AI availability and income bonuses slightly
- Increased AI budgets for main attacks
- AI will now purchase artillery and mortars in groups of 4
- AI will now bring 2 aircraft per air strike for HE/NAPALM, a general airstrike with AT/HE, and a SEAD strike may also have an AT plane with it. So they will operate in pairs.
- Adjusted some unit pools - Attack helos can now be purchased with 2 Attack Helos, and 1 recon helo. Recon groups should also be bigger, 3 units instead of 1, and include a recon tank or IFV if available.

UK 4th Armor
- Got its Scimitar Spyglass back

82nd Airborne - The M8 Seemed too ubiquitous, push the focus back to the infantry in this deck
- Reduced M8 AGS ACAV number per card from 6 -> 3
- Reduced M8 AGS Lv3 number per card from 8 -> 6, also total cards reduced from 3 -> 2.
- Reduced LAV number of cards to 1, increased number per card from 4 -> 6

3rd Spets - This division, has plenty of autocannons and ATGMS on its transports, some specialized infantry a bit too numerous.
- Removed BMD-3 from the tank tab, recon variant remains.
- Removed MTLB Shturm
- Replaced M240 with M240 Cluster
- Reduced Spetsnaz GRU [SVU] from 2 cards -> 1 Card
- Reduced Spetsnaz Firesupport from 2 Cards -> 1 Card
- Replaced base UAZ Konkurs, with the VDV UAZ Konkurs-M, went from 1 Card -> 2 Cards

10th Special Forces Group - Felt too beefy, its infantry on average have much heavier armaments and should be leaner in quantity. Now will rely more on Vanilla Infantry, supplemented by new specialized units whos transports have supply and special weapons.
- F-15C from 2 Cards of 2, to 2 Cards of 1
- Green Berets Alpha, Bravo, and Charlie reduced from 2 cards -> 1 card each, also from 6 per card -> 4 Per card.
- Airborne 107mm Mortar went from 1 Card -> 2 Cards
- Ranger Javelin team went from 2 cards -> 1 Card, 3 per card -> 4 per card
- Green Berets ODA from 1 card -> 2 Cards, from 6 per card -> 4 per cared
- Loses M981 FIST-V for now, it was crashing, haven't figured out the issue yet.

8th Infantry
- Replaced Vanilla Wild Weasel with the new one, so no more vanilla ones are around

Kampfgruppe Hammelburg
- Loses Base F-4F AT variant, was redundant with the ICE Variant there as well.
- Reduced Jager Erkunds recon team from 8 per card -> to 6 per card.
- Jager PzVerntrp reduced from 2 cards -> 1 Card
- Leo 2A1 from 3 cards -> 2 Cards
- Panzer Aufkl [PzF3] reduced from 2 cards -> 1 Card

更新于:11 月 29 日 上午 8:01

Updated to address a crash

- M981 FISTV Observer was crashing, removed from 10th SFG until I can figure out why.

更新于:11 月 28 日 下午 10:57

-Updated to the Latest version

更新于:8 月 27 日 上午 10:45

更新于:8 月 24 日 下午 1:21

Bug Fixes and small changes

Veterancy Changes
- Artillery Vet bonuses are now in increments of 5% for RoF, Dispersion, and Aimtime. Eliminates the large disparity and insane bonues artillery recieves at higher vets now.
Rookie - No Bonus
Trained - 5%
Veteran - 10%
Elite - 15%

Unit Changes
- Adjusted M113 Panzergrenadiers to make more sense in armaments and point cost we now have:
- PzGrenadier MTW [ZF] - 8 Men 5x G3, 2x G3A3ZF, 1x MG3, PzF44 - 55 pts
- PzGrenadier MTW [GraPi] - 8 Men, 7x G3, 1x MG3, 2x GraPi, PzF44 - 50 pts
- PzGrenadier MTW [PALR] - 8 Men, 6x G3, 1x G3A3ZF, 1x MG3, MILAN 2 - 60 pts
- Adjusted the SPz Panzergrens Prices down 15 points below the MTW because they are have 2 less soldiers and have less total weapons, and come in more expensive IFV's. Should appear more consistent. This is also consistent with some red side squads based on squad size. Example Motostrelki [BTR] are 8 men and 50 points.
- PzGrenadier SPz [ZF] - 6 Men - Weapons unchanged - 40 points.
- PzGrenadier SPz [GraPi] - 6 Men - Weapons Unchanged - 35 Points.
- PzGrenadier SPz [PALR] - 6 Men - Weapons Unchanged - 45 points.

10th Special Forces Group
- Atacms Observer replaced with the M981 FIST Vehicle that also can call in ATACMS strike. To begin the move of the remaining infantry off maps to vehicles, with the new method of depicting Off-Map strikes.

2nd Panzergrenadier
- Adjusted vet of PzGrens - they now start at trained, this was an oversight. Mech decks should have infantry starting at higher vet.

更新于:8 月 21 日 下午 7:19

- Fixed Visual Bug with AG, where the in game stat card would block the 4th unit in the combat groups. Preventing it from being selectable for deployment.

更新于:8 月 21 日 上午 8:57

Small patch to fix some UI bugs

- Marder 2 now has the Correct autocannon
- Marder 2 Recon variant now has the correct autocannon
- Added division tool tip for KG Hammelberg
- Cleaning up the division tool tips, removed some unnecessary spaces
- Updating Mod thumbnail for the new release.