Hearts of Iron IV

Hearts of Iron IV

OWB: Ultimate Tech Compatibility Mod
Showing 11-20 of 76 entries
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Update: Sep 10 @ 4:37am

Mini-update to add an equipment type from UBS

Update: Sep 8 @ 7:23pm

Updated some bland localisation, not save breaking

Update: Sep 8 @ 1:12am

TEME/UTCM, SAVEBREAKING UPDATE

-changes many technologies to buff equipment instead of specific units or categories of units for more unit compatibility. Note that this will leave the insides of many technologies "Blank" but the buffs DO apply and they are found in the tooltip instead of inside the technology description.
-reverts category_antitank additions to unit files for increased mod compatibility
-rebalances many of the Civilization tech folder techs
-fixes the "Years" of certain Robot equipments
-changes the progression of APA to use more Fallout-lore friendly progression instead of OWB progression

Update: Aug 8 @ 12:45pm

TEME/UTCM, SAVEBREAKING UPDATE
-Added a "Starter" tech to the Civilized tech tree to remove dozens of harmless errors
-Added loc clarifying that First Recon adds Spec Ops gear to Recon units

Update: Jun 26 @ 10:08am

Per community balancing requests, we've offloaded some of the build cost from PA and Robot equipment into the Module costs, as well as making modules optional for Power Armor (since the NCR does just that to make their Heavy Troopers)

Update: Jun 26 @ 10:03am

Update: Jun 25 @ 6:28pm

hotfix to patch OWB's odd Tank Progression bug, where at the end of the research line you'd end up with two tank types, stage 3 and 4, despite 4 being an upgrade to 3

Update: Jun 25 @ 6:13pm

Updated with cleaner Tank localisation

Update: Jun 22 @ 1:54pm

Updated to futureproof for changes made by Vehicles Rework as well as Air Rework

Update: Jun 20 @ 8:29pm

Integrated several patches that only existed to ensure UTCM's code takes precedence by adding them to the descriptor.mod file.