Tabletop Simulator

Tabletop Simulator

Nemesis: Redux
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更新于:5 月 30 日 上午 9:50
作者:King

• Added Red Adult Intruder tokens - These tokens act as standard Adult tokens when pulled during an Encounter, but if pulled during Bag Development, they will cause all players to resolve an Encounter in turn order (unless they are in Combat). Additionally, you will always add Red Adult tokens into the Bag first when adding Adults (for example when Blanks or Larva are pulled during Bag Development).
• Blank Intruder tokens pulled during Encounters now follow the same rules for when they are pulled during Bag Development (add 1 Adult, or 2 if bag is empty or if Queen is on the board).
• One less Larva and one more Adult is added to the Intruder Bag during setup.
• Storage Room is now a Level 2 Room, and Armory is now a Level 1 Room.
• Added 4 new Objectives: Bug Hunt, Fortune Favors The Bold, Pristine Condition, and The Highest Bidder.
• Changed the "Alien Cover-up" Objective; It now reads: No more than 1 other Character with Knowledge 4 or more can survive (instead of 3).
• Changed the "Best Friends Forever" Objective; You will survive finishing the game in the Hibernatorium if at least 1 other Character survives in the Hibernatorium with an Objective to change the Coordinates to a place other than Earth.
• Changed the "Hoarder" Objective; Starting Items no longer count towards completing this Objective.
• Captain's Repair card replaced with Basic Repair.
• Fixed the script not utilizing the Labrat's Inconspicuous card when you place it on your Character tile.
• Lab Rat now starts with an additional Item, called the "Antidote" which removes all of her Contaminations without scanning them (does not remove a Larva) and forces her to pass.
• Medic's Synthesize Drug card draws 2 cards, instead of 3, and no longer requires the Medic to discard a Green Item, but instead requires her to be in a Room with Green Items without a Malfunction or Fire marker. It also no longer gives a Contamination.
• Scout's Adrenaline card now makes her draw 1 card, instead of 2.
• Sentry's Hail Of Bullets card replaced with Integrated Armor - Blocks an Attack Card (after revealing it) and causes you to lose 1 Health.
• Survivor's Desperate Attack card's bottom reaction effect changed so that it prevents an Intruder Attack (without revealing an Attack Card) but inflicts a Serious Wound to the Survivor and 4 Hits to the attacking Intruder.
• Fixed a bug that occurred when trying to select becoming a Praetorian player and setting it for the wrong player.

更新于:4 月 29 日 下午 10:34
作者:King

Updated the Xenobiologist Character:
- Probe Arm now has the option to either gain 1 Tissue when Melee Attacking with it or to discard 1 Tissue to deal 1 additional Hit and not get a retaliation attack if the intruder survives.
- Computer Skills changed to Workstation Plan - A non-combat card with 3 actions; one to use a room with green items for free, another to gain 1 knowledge in a green item room, and the last to open or close a door.
- Field Experience can now be used in or out of combat, and its top effect can deal 1 Hit to an Intruder if one is present in your Room.
- Overmind can now be used in or out of combat.
- Vivisection changed to deal 1 Hit per 2 Knowledge you have (use to be deal melee attack with probe arm and deal 1 additional Hit per Tissue you have).

更新于:4 月 27 日 上午 11:10
作者:King

• Playing Solo Mode now lets you start with the Utility Belt Item.
• Bite attack cards no longer naturally gives a Contamination.
• Changed the Agile Adaptation - Rather than turning '3' shoot rolls to '5 + spend ammo', it makes adult Intruders only die on a '4' or '5' roll when shooting.
• Changed the Venomous Adaptation - No longer makes attack cards that give Serious Wounds also give an extra Contamination, but rather makes it so all attack cards give a Contamination (unless they do already).
• Changed the Pilot's Assault Shotgun - Its special ability can be used to cancel intruder attacks by spending ammo, without revealing an attack card (use to only be used to ignore surprise attacks).
• Changed the Sentry's Submachinegun - Now when you use its ability to shoot twice, shoot rolls of '3' are treated as '3 + spend ammo' (however any spend ammo effect on the shoot die is resolved only after both shots).
• Changed Psychologist's Don't Panic Action - The attack block no longer causes all characters in the room to discard a card, but now is just used to cancel an attack, without revealing an attack card.
• Changed Soldier's Full Auto Action - Changed from spending a Full Ammo from Heavy Gun to kill an Intruder to only spending half an ammo clip.

更新于:4 月 27 日 上午 10:17
作者:King

更新于:4 月 24 日 下午 9:07
作者:King

• Changed cardback art for Android Arm Gun, Android UPS, and CEO Robot.
• Changed the Intruder Model containers to be flat tokens, rather than bags.
• Removed 1 Energy Charge from the Red Item deck (total from 10 to 9) and added 1 additional Tactical Armor (total is now 4, from 3).
• Changed the amount of different Surprise Attack values for Adult tokens to 3 with 4, 5 with 3, and 4 with 2 (use to be 4 of each kind).

• The following cards received changes:
- Noise Recognition (Field Data Deck): Its bottom reaction effect now can only be used to prevent an encounter from a Noise roll as a result of movement (can't be used for a free escape in the hibo or evac pods anymore).
- Android Arm Gun - It now reads: Whenever you spend Ammo from the Weapon, discard 1 Marker from your UPS (this effect use to only be mentioned if you roll a 2 with Ammo on the Combat die). Additionally, it no longer takes up a backpack item slot and can be used when outside your character board.
- Bounty Hunter Sentinel - Removed the bottom effect. The top Attack block now requires you to place a universal marker on your Character board, and when you place a 4th, you must remove Laika's miniature and trait card.
- Captain Command - The Attack block now makes you lose 1 Health.
- CEO Stop It! - Now deals 1 Hit to the Intruder instead of 2.
- Hacker It Works For Me - Can now break/repair an engine as a third effect (this effect use to be on his Master Plan Action card).
- Hacker Master Plan - Now only has 2 different actions; one is to use a computer room for free even if in combat, and the other can block an attack if you are in a computer room.
- Janitor Emergency Key - Is no longer a reaction card with an attack block, but rather an action that allows you to open or close a door OR move twice from a tech corridor room to another tech corridor room and be able to discard 1 action card to prevent attacks.
- Lab Rat Feel of the Dark - The Attack block no longer lets you remove a noise marker, but instead gives you a Contamination.
- Medic Hippocratic Oath - Both the top and bottom effect requires the target character to have at least 1 Serious Wound (rather than then their health marker on the injured or heavily injured section).
- Pilot Assault Shotgun - You can now only use its Attack block to prevent a Surprise Attack.
- Psychologist Don't Panic - All Characters in the Room it is used in must now discard 1 card (if able).
- Scientist Wheelchair - Its Computer Action effect is now only usable in Rooms without a Malfunction marker.
- Scientist Risk Assessment - The bottom effect is no longer an Attack block, but rather lets you draw a 2nd Attack and choose one to resolve.
- Scout Adrenaline - No longer has an Attack block; only has the top effect, but makes you draw 2 cards instead of 1.
- Scout Stay Hidden - Now can only be used to prevent an encounter from a Noise roll as a result of movement (can't be used for a free escape in the hibo or evac pods anymore).
- Sentry Submachinegun - Changed wording to mean you can only fire a 2nd shot in the same action (the previous wording made it seem like you could fire repeatedly, though this was not the intention).
- Soldier Heavy Gun - Now has only 1 Ammo slot instead of 2.
- Soldier Nerves Of Steel - No longer deals a Hit to the Intruder.
- Survivor's Pistol changed to Shoddy Pistol - It cannot be reloaded.
- Xenobiologist Pheromones - No longer can make an Intruder Retreat; requires you to discard a Tissue to block the Attack.

更新于:4 月 24 日 下午 8:44
作者:King

更新于:4 月 21 日 下午 9:03
作者:King

- Fixed a bug with Auto Encounter buttons not being set to the right image for certain Characters.

更新于:4 月 21 日 下午 6:21
作者:King

- Added Lockdown Characters.

Note, these Characters have not been thoroughly play-tested and are subject to change.

更新于:4 月 16 日 下午 7:40
作者:King

Fixed the Event Deck having 3 "Waking the Swarms". It was meant to only have 1, 2 Hunts, and 2 Scent of Preys.

更新于:4 月 16 日 上午 10:40
作者:King

- Fixed a typo for the "Priority One" Corporate Objective.

- Changed Computer Card C - used to have an action to remove a malfunction marker from computer room; now it's remove a malfunction marker from a room with a computer icon (to prevent confusion in relation to how the game treats broken rooms with a computer as not having a computer).

- Nerfed 2 Events slightly:
The Queen Roars now only triggers Encounters for Characters NOT IN COMBAT if she is on the board.
Lurking doesn't trigger Encounters for Characters in Combat, but rather makes Intruders move (according to the same rules as the new Intruder Movement step in the Event Phase).