武装突袭3

武装突袭3

Aquerr's Bombs
正在显示第 1 - 10 项,共 17 项条目
< 1  2 >
更新于:10 月 18 日 上午 10:46
作者:Nerdi

Release 1.7.0:
- Eden Keypad module that does not contain a bomb. Can be used for other things like doors, containers etc. Contains an option to specify a code that will be executed on entering correct code. Currently, cannot be connected a trigger.
- Eden Explode module. To make scripted explosions. Can be connected to a trigger.
- Translations for keypad buttons
- Bugfixes

更新于:8 月 25 日 上午 4:45
作者:Nerdi

Release 1.6.1:
- Added description information to EDEN modules telling that bombs and explosives objects should not be local objects and simple objects.
- Fixed an action initialization error that ocurred when ACE was not present

更新于:8 月 16 日 上午 7:31
作者:Nerdi

Release 1.6.0 (Reupload with removed debug mode):
- Explode zeus module. This module lets you create an explosion on an object or any place in the world. Can be delayed. For example, you can make an airplane or a house explode in 30 seconds.
- All bombs can now be configured to require EOD (ACE)/Explosive specialist (Vanilla) trait or having certain items by the player to defuse the bomb. By default no items are required and EOD trait is not needed.
- Small bugfixes.

更新于:8 月 16 日 上午 7:29
作者:Nerdi

Release 1.6.0:
- Explode zeus module. This module lets you create an explosion on an object or any place in the world. Can be delayed. For example, you can make an airplane or a house explode in 30 seconds.
- All bombs can now be configured to require EOD (ACE)/Explosive specialist (Vanilla) trait or having certain items by the player to defuse the bomb. By default no items are required and EOD trait is not needed.
- Small bugfixes.

更新于:8 月 12 日 下午 1:30
作者:Nerdi

Release 1.5.3:
- EDEN modules now understand connected triggers and will initialize the bomb when trigger activates. Simply sync your trigger with the module and make it server only. :)
- All EDEN modules now executes on the server side to increase performance.
- Fixed wire bomb error on multiple defusal tries.
- Fixed shot/explosion vulnerable objects not being registered for JIP players when class/global way was used.

更新于:8 月 1 日 上午 5:14
作者:Nerdi

Release 1.5.2:
- Added mod public key

更新于:7 月 28 日 下午 11:43
作者:Nerdi

Release 1.5.1:
- Fixed not working disabled "Should Beep" property.

更新于:7 月 2 日 上午 5:04
作者:Nerdi

Release 1.5.0:
- Added Morse code bomb (currently with very minimalistic GUI). This bomb let's you specify an encoded message that will be beep-ed to the player. The player must then enter a solution message. Both can be anything, a word or a full meaning... as long as they are alphanumeric characters from International Morse Code (consisting of 26 letters and 10 numerals + whitespace). Case insensitive.
- Code confirmation button for keypad bomb.
- Added max defusal attempts before bomb explodes (breaking change... sorry about that, you need to re-configure your scripts)
- Added option to remove shot/explosion vulnerabiltiy on defuse.
- Zeus interface bomb icons. All bombs created with the mod have now an icon in Zeus interface so that Zeus can easily see where the bombs are.
- Dedicated server fixes (all logic runs now on the server machine in hosted and dedicated environments)
- JIP player fixes
- Other general fixes and improvements

If you are creating bombs via triggers, make sure to run triggers on server side only.
Wiki will be updated in 24h.

更新于:5 月 27 日 上午 2:22
作者:Nerdi

Release 1.4.0:
- Memory bomb with interface
- New keypad bomb interface
- Removed ACE dependency
- Code modularity (for devs and mission makers)
- General improvements

This update contains some breaking changes and all your existing modules in a mission may require to be readded.

更新于:4 月 23 日 上午 1:29
作者:Nerdi

Release 1.3.1:
- Fix explosion not being triggerd on entering wrong digit