武装突袭3

武装突袭3

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Aquerr's Bombs
   
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Data Type: Mod
Mod Type: Mechanics
文件大小
发表于
更新日期
2.893 MB
4 月 9 日 上午 11:14
10 月 18 日 上午 10:46
17 项改动说明 ( 查看 )

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Aquerr's Bombs

描述
Simple mod that allows mission makers and curators to setup different types of bombs within any object.
Those bombs can be then defused by the players via simple bomb GUIs or using Arma scroll interaction system / ACE interaction system.

Simply place an object in EDEN or Zeus and attach the desired module to it.

Current features:
- Eden module for keypad (does not have bomb attached, can be used for custom things)
- Zeus/Eden module keypad bomb
- Zeus/Eden module "hint" colored wires bomb
- Zeus/Eden module for memory bomb
- Zeus/Eden module for Morse bomb
- Zeus/Eden module for applying shots/expolsions vulnerability to an object (will make the object explode on impact, useful for creating explosive barrels)
- Zeus/Eden module for applying shots/explosions vulnerability to all objects by class name
- CBA events (for your scripts/mods)
- ACE Interactions when ACE is loaded

Future plans:
- GUI for wire bombs
- and more...

Feel free to send me your ideas/suggestions (either for new bomb types or other mechanics).

This mod requires to be installed on server and clients.

This mod was specially made for a TIS unit/group and as a modding learning project. :)

Links:
Github[github.com]
Discord[discord.com]
Wiki[github.com]

37 条留言
Nerdi  [作者] 8 月 25 日 上午 3:54 
@tommi.1978 Thanks for report. It will be fixed soon.
tommi.1978 8 月 25 日 上午 3:41 
Hi! It gives me error. "undefined variable in expression ace_interact_menu_fnc_createaction". When i activate the bomb using a trigger. I dont use ace,
Lufian 8 月 1 日 上午 6:26 
Thank you :)
Nerdi  [作者] 8 月 1 日 上午 4:40 
The mod is signed already but the key was not published.
I wasn't aware of that. Thanks for information.
Will be included in new release.
Lufian 7 月 31 日 下午 4:31 
Hey Nerdi would you be able to sign and key the mod?
Nerdi  [作者] 7 月 6 日 上午 3:53 
Sure! I was already planning to add such thing as well as option to pick one or another.
Aihara 7 月 6 日 上午 2:36 
Would it be possible for an update where if ace is detected, then the interaction options in the scroll action menu are removed so that interaction with the bomb are exclusively done through ACE?
Sugar Man ♠ 7 月 2 日 上午 6:07 
goat update
Nerdi  [作者] 6 月 27 日 上午 10:32 
Will definitely add it on top of my "to do" list. Thank you for your suggestion. :praisesun:
Sugar Man ♠ 6 月 27 日 上午 10:25 
great mod. Any chance can we get a Zeus module or some setting to disable shot vulnerability? For example I'm making suicide vest hostages which my team successfully defuses the bomb and cuffs the hostage. They also remove the suicide vest (from uri's mod pure cosmetic reasons) and still hostages explode if they got shot or a grenade has been throwen into them. Maybe like a zeus module to disable the bomb module completely on object so our zeus can mimic like bomb is now not a threat. That'd be wonderful