STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Humanity's Retaliation Experimental Branch
Wyświetlanie 151-160 z 277 pozycji
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Aktualizacja: 28 maja o godz. 15:07

Hotfix #9 Added Ground units to GC

Aktualizacja: 27 maja o godz. 18:45

PG Experimental Branch 116 (Operation Kingship HOTFIX 9)

Fixed Infinite B312 Glitch

Added Buildable Mac cannons

Buffed Forrunner Mine Health

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Aktualizacja: 27 maja o godz. 18:21

PG Experimental Branch 116 (Operation Kingship HOTFIX 8)

Map Fixes

Increased Reinforcement Prevention Radius

Added New Music?

Upgraded Rampart damage

Reworked Ramparts

Reworked Rampart VFX to be more optimized

Did a Skirmish change for well.. skirmish... build times are at 50% speed

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Aktualizacja: 27 maja o godz. 1:52

PG Experimental Branch 116 (Operation Kingship HOTFIX 6)

Doubled Infinity Shield Refresh Capacity

Changed Opening Map Cinematics and Ship Comp

Hotfixed Mako Lightspeed Glitch

Changed main menu music (bc I like it duh)

Buffed CRS health considerably

Nerfed Mac cannons by removing all AOE damage

Added experimental grphics to cinematic test map

Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Aktualizacja: 26 maja o godz. 19:05

PG Experimental Branch 116 (Operation Kingship HOTFIX 5)

Fixed COVN capitals not firing capital weaponry at frigates? (maybe)

Added a new Thumbnail to the steam page

Organized and set a file for all the tech levels and corresponding ships UNSC (This includes potential future ships and is not an fully accurate representation of whats in the game)

Found and fixed tons of duplicate code

Increased Plasma Round Damage from 225 to 500 COVN

Decreased Frigate health by 1-3k depending on frigate UNSC

Fixed a lot more not listed



Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Aktualizacja: 26 maja o godz. 15:45

PG Experimental Branch 116 (Operation Kingship HOTFIX 3)

Improvements to the frigate system

Possible fixes to the frigate system

Rebalanced frigate cost and build times

Rebalanced Musashi cost and build time

Rebalanced Shipyard cost and build times (UNSC)

Fixed some scaling issues

Added more fps?

Aktualizacja: 25 maja o godz. 22:23

PG Experimental Branch 116 (Operation Kingship)

Scaling Overhaul for literally everything

I hope I fixed the stupid a** frigate crashes?





Coming- Graphical Updates | SFX Updates | Mechanic Balancing | General balancing | Fun stuff

Modpath=..\..\..\workshop\content\32470\3460641869

https://discord.gg/cKfrEX7

Aktualizacja: 24 maja o godz. 11:38

Hotfixes, Updates to maps, Possible fixes to gladius

Aktualizacja: 24 maja o godz. 1:18

hotfix for 115

Aktualizacja: 21 maja o godz. 16:37

FPS fixes , Started Training AdvisorCK