Garry's Mod

Garry's Mod

[PM/NPC] Polygon Girl
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Update: Jun 11 @ 11:45pm

Version 1.3.4

  • Polygon Girl NPC changes:
    • Citizen HP has been reduced. (100 -> 40)
    • Rebel and Enemy Rebel HP has been reduced. (100 -> 80)
    • Citizens, Rebels, and Enemy Rebels' spawn flags are now differentiated.
    • Citizens and Enemy Rebels are no longer medics. (Fun fact, the Enemy Rebel would actually heal you if they were a medic. Weird, right?)
    • Enemy Rebels now drop health vials on death.
  • Blood script changes:
    • The entity spawn check now uses OnEntityCreated instead of PlayerSpawnedNPC.
    • Removed EntityTakeDamage hook.

Update: Jun 11 @ 3:55am

Version 1.3.3d

  • Further hand geometry adjustments for the Rigged Hands model. (No, none of this is being ported to the Tower Unite models. This is a Source-only patch.)

Update: Jun 10 @ 3:13am

Version 1.3.3c

  • Adjusted hand geometry for the Rigged Hands model. (Why did I leave it so scrungly for so long...?)

Update: Jun 10 @ 1:30am

Version 1.3.3b (can I sleep yet?)

  • Fixed blood script issues. NULL entities being referenced, Rigged Hands models being unaffected, etc.

Update: Jun 10 @ 12:55am

Version 1.3.3a

  • Fixed an issue that made ALL models affected by the blood script, rather than just Polygon Girl models.

Update: Jun 10 @ 12:24am

Version 1.3.3

  • Fixed an issue that prevented players' flashlights from working.
  • Console command changes:
    • Renamed console variable from "de_polygirlBlood" to "de_polygirl_blood".
    • "de_polygirl_blood" console variable is now stored between sessions.
    • "de_polygirl_blood" console variable now notifies the server when it's changed.
    • "de_polygirl_blood" console variable now changes the blood of all entities using the Polygon Girl models on change.

Update: Jun 4 @ 3:24am

Version 1.3.2a

  • Adjusted Draconic Base-related material value for the colorable player model material.
  • Made the gold / australium skin slightly more yellow.

Update: Jun 4 @ 2:50am

Version 1.3.2

  • Fixed Draconic Base-related material variables.
  • Added NPC colors to the non-colorable player models.
  • Both players and NPCs using the non-colorable models now have an additional gold/australium skin.

Update: Jun 2 @ 10:57pm

Version 1.3.1

  • Model texture is now a duplicate of the debugwhite Fix addon, reducing texture size to 1x1, and file size by a lot.
  • Added the reflection tint matproxy from Draconic Base.
  • Citizen NPCs now use the non-hands model.

Update: Jun 1 @ 2:26am

Version 1.3

  • Polygon Girl no longer bleeds by default.
  • Added a ConVar (de_polygirlBlood) that determines whether Polygon Girl will bleed alien blood or not. Changes take effect on respawn or after taking damage.
  • Due to the above, model surface properties have been changed to "alienflesh". I might change it back later.
  • NPC models no longer differentiated by name, instead differentiated by folder. This was done for Lua optimization. Apologies for any possible confusion that results from this. (Not that there would be much, but it'd be cool if spawn menus listed preceding folders. Just saying.)