Garry's Mod

Garry's Mod

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Draconic Base
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素材类型: 插件
插件类型: 服务器内容
插件标签: 建筑, 快乐
文件大小
发表于
更新日期
5.696 MB
2019 年 8 月 28 日 上午 2:53
9 月 7 日 上午 4:54
190 项改动说明 ( 查看 )

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Draconic Base

描述
GitHub Page[github.com]
Wiki for developers[vuthakral.com]
Support me on Ko-fi[ko-fi.com]



The Draconic Base is a development framework for the content creators of Garry's Mod. It delivers many new modular systems, a lightweight but feature-rich weapon base, and extends greatly upon the game's playermodel customization.
FOR SERVER OWNERS
Due to petty individuals targeting my codebase I have had to make serverside convars not archive. Please see this page on GitHub[github.com] for a config list of all serverside convars.
Legal
The "Draconic Base" is a free-to-use addon. Please adhere to the Garry's Mod Steam Workshop Rules[wiki.facepunch.com]. This notably includes "Do not reupload addons". Please do not reupload the Draconic Base. It is an actively-maintained project, and reuploads will create conflicts. It is a base for a reason. A proper usage agreement can be found in the License file[github.com] on the GitHub.
Help & Support
If you need immediate help with the Draconic Base (or any of my addons), developing with the Draconic Base, want to report a conflict/incomaptibility for me to fix, or just wanting to know what I'm working on then consider joining my Discord[discord.gg] server.
1,814 条留言
Balooba5000 10 月 21 日 下午 2:09 
help
[Draconic Base] lua/draconic/cl/library.lua:1000: attempt to compare number with string
1. v - lua/draconic/cl/library.lua:1000
2. unknown - lua/includes/modules/hook.lua:102
please
Vuthakral  [作者] 10 月 14 日 下午 9:17 
I don't want to say no outright, but a way to make that work isn't apparent to me at first thought.
Tongues 10 月 14 日 下午 5:51 
Hey! I'm using Arccw and there's a neat interaction where we have Draconic's Third Person with the first person ADS of ArcCW. Is there a way that DTP can have recoil enabled in third person so that it can be more seamless with the first person ADS?
Vuthakral  [作者] 10 月 7 日 下午 6:51 
The setting probably broke when I was doing some rewrites for arc9 sticker support, I'll look into it
Godzillra 10 月 7 日 下午 4:16 
I have an issue where my spray keeps showing on my playermodel despite the whole fact I disabled the option for my spray to appear on my playermodel, and I disabled the spray in the options menu in general. I don't know if this is an issue with Draconic base or the playermodel I am using.
Xenon 10 月 1 日 下午 1:05 
Sorry for the late response, but I don't think anything is inherently broken per se, but I find it very odd that there's absolutely no option to change weapon attributes within the system itself. I get that mod makers have the freedom to set certain values as they please, but I'd like to be able to change automatic weapons (Say for example the Halo ARs/SMGs) to actually have a pretty tight spread, kinda like CS for example, have them be able to compete with longer range weapons.

I just don't see why there isn't some kind of settings system or convar that controls a "base spread" variable to be able to be changed on a whim, (Whether to make every weapon a laser beam, or completely useless.)
meowlnir.mkv 9 月 28 日 下午 12:01 
Thank you for the response, I'm not very tech-savvy when it comes to software so I didn't really think about how different they were fundamentally, but that makes sense.
Vuthakral  [作者] 9 月 27 日 下午 8:55 
To clarify, if you meant "compatible" as in one doesn't break by the other's mere presence then yes, they both work fine.
Vuthakral  [作者] 9 月 27 日 下午 8:53 
No, they are two entirely different systems that function in fundamentally different ways under the hood & in how they're set up
meowlnir.mkv 9 月 27 日 下午 3:51 
I'm 50% sure you've been asked this question quite a few times already, but are TFA-VOX packs compatible with the VoiceSets feature?