Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Ugh-Zan IV Melee Attack
1–9 из 9
Обновление: 23 окт в 8:58
автор: Salamander

- Prevent Ugh Zan from destroying players with God mode

Note:
Ugh Zan can still destroy actors who are not of the same alignment, regardless if they are a player or not.

Обновление: 30 мар в 19:59
автор: Salamander

- Fix Steam Workshop icon. (For real this time, promise!)

Обновление: 27 мар в 20:34
автор: Salamander

- Add randomised camera position
- Add comments that explain why stuff does what it does
- Updated Steam Workshop icon

Обновление: 27 мар в 5:16
автор: Salamander

- Remove unnecessary stuff from the program;
- Explain how the example usage works;
- Update Steam Workshop icon.

Обновление: 27 мар в 4:15
автор: Salamander

Melee hit is now always fatal.
- Remove global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE
- Add global variable worldglobals.A_UGHZAN_STOMP_DESTRUCTIONNAME
- Change default of global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME from 0.5 to 0.4
- Change default of global variable worldGlobals.PXUGHZAN_WAIT from 0.2 to 0.35
- Update Steam Workshop icon.

Обновление: 26 мар в 22:57
автор: Salamander

- Update Steam Workshop icon.

Обновление: 26 мар в 22:15
автор: Salamander

- Now handling multiple Ugh-Zans at the same time!
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_HEIGHT_EPSILON
- Add global variable worldGlobals.A_UGHZAN_LEG_DISTANCEFROMGROUND
- Add global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME
- Add global variable worldGlobals.PXUGHZAN_WAIT
- Add global function bool worldGlobals.A_UGHZAN_STOMP_FUNC_PRESTOMP(actor, leg, dummy)
- Add global function void worldGlobals.A_UGHZAN_STOMP_FUNC_POSTSTOMP(actor, leg, dummy)



Обновление: 26 мар в 21:22
автор: Salamander

- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGETYPE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_RADIUS.
These global variables can be changed at any time and the change will take immediate effect.

Обновление: 26 мар в 20:58
автор: Salamander

Initial release.