Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Ugh-Zan IV Melee Attack
Mostrando 1-9 de 9 aportaciones
Actualización: 23 OCT a las 8:58 a. m.

- Prevent Ugh Zan from destroying players with God mode

Note:
Ugh Zan can still destroy actors who are not of the same alignment, regardless if they are a player or not.

Actualización: 30 MAR a las 7:59 p. m.

- Fix Steam Workshop icon. (For real this time, promise!)

Actualización: 27 MAR a las 8:34 p. m.

- Add randomised camera position
- Add comments that explain why stuff does what it does
- Updated Steam Workshop icon

Actualización: 27 MAR a las 5:16 a. m.

- Remove unnecessary stuff from the program;
- Explain how the example usage works;
- Update Steam Workshop icon.

Actualización: 27 MAR a las 4:15 a. m.

Melee hit is now always fatal.
- Remove global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE
- Add global variable worldglobals.A_UGHZAN_STOMP_DESTRUCTIONNAME
- Change default of global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME from 0.5 to 0.4
- Change default of global variable worldGlobals.PXUGHZAN_WAIT from 0.2 to 0.35
- Update Steam Workshop icon.

Actualización: 26 MAR a las 10:57 p. m.

- Update Steam Workshop icon.

Actualización: 26 MAR a las 10:15 p. m.

- Now handling multiple Ugh-Zans at the same time!
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_FRONTRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKLEFT
- Add global variable worldGlobals.A_UGHZAN_LEG_BACKRIGHT
- Add global variable worldGlobals.A_UGHZAN_LEG_HEIGHT_EPSILON
- Add global variable worldGlobals.A_UGHZAN_LEG_DISTANCEFROMGROUND
- Add global variable worldGlobals.A_UGHZAN_STOMP_ANIMATIONTIME
- Add global variable worldGlobals.PXUGHZAN_WAIT
- Add global function bool worldGlobals.A_UGHZAN_STOMP_FUNC_PRESTOMP(actor, leg, dummy)
- Add global function void worldGlobals.A_UGHZAN_STOMP_FUNC_POSTSTOMP(actor, leg, dummy)



Actualización: 26 MAR a las 9:22 p. m.

- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGEVALUE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_DAMAGETYPE;
- Add global variable worldGlobals.A_UGHZAN_STOMP_RADIUS.
These global variables can be changed at any time and the change will take immediate effect.

Actualización: 26 MAR a las 8:58 p. m.

Initial release.