雨世界

雨世界

Path Tracer (late beta)
正在显示第 1 - 5 项,共 5 项条目
更新于:3 月 9 日 上午 9:39
作者:Nope_eee

Remove maximum quantity of rooms per region, because it occasionnaly caused alien lines between far away rooms
Added old data spasing. A configurable named "Old sparse data culling" is inside the remix menu for this.
That feature runs occasionnally when entering a room, and for every room visited more than that value of positions ago, the quantity of points inside is highly reduced so that the path stays guessable with way less lines

更新于:3 月 7 日 上午 6:50
作者:Nope_eee

add a keybind for showing/hiding the lines when map is open, default T, configurable in remix

更新于:3 月 5 日 下午 1:36
作者:Nope_eee

Cut down the logging a lot

更新于:3 月 5 日 下午 1:14
作者:Nope_eee

更新于:3 月 5 日 上午 9:50
作者:Nope_eee