雨世界

雨世界

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Path Tracer (late beta)
   
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3 月 5 日 上午 9:50
3 月 9 日 上午 9:39
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Path Tracer (late beta)

描述
Path Tracer
This mod is in beta ! Feel free to report any issues !

Traces the path slugcat has followed during a game session.
  • Each slugcat has its own path in each region.
  • Data is kept as long as the game is running, and will be automatically and intelligently cleared over time (see settings)
  • Positions will be recorded when slugcat moves in campaign or expedition mode
  • Data will be shown on map whenever a map is opened, including in the Regions menu
  • Multiple slugcats can be shown on the in-game map (each have their own body-based color)
  • Optionnaly, path color can reflect slugcat speed, or be set to red for visibility
You can configure a bunch of things in the settings (defaults) :
  • Position collection can be enabled or disabled
  • Showing data on map can be enabled/disabled, and a Keybind to enable/disable that by pressing it when map is open (T)
  • Making color of the lines match player speed can be enabled/disabled
  • Making color line red if only one player is playing can be enabled/disabled
  • The width of lines drawn on map can be modified (2.5f)
  • Maximum number of cycles to retain each positions for (1) (past cycles will become transparent)
  • Minimum game ticks to record a new position (8) (a position precision factor) (smaller is more precise)
  • Minimum distance a new position has to have between the last one taken (20) (another position precision factor) (smaller is more precise)
  • Precision of the linear data culling (1500) (points gathered in the same line are deleted to save up resources) (higher is less precise)
  • Precision of the old data sparsing (400) (rooms of which points were made more than this amount of points ago get their quantity of points decreased, overall trajectory remains readable) (lower value keeps less exact positions)

Source code, direct zip download :
https://codeberg.org/catsoft/RainWorldMods/src/branch/main/PathTracer#readme
热门讨论 查看全部(1)
2
3 月 20 日 下午 2:58
Bug reports
Nope_eee
18 条留言
Nope_eee  [作者] 4 月 3 日 上午 5:58 
I think I did include basic meadow support, and you should be able to see others sleep ! (idrr what I did)
lloydtruaxiv 3 月 27 日 下午 7:41 
Compatible with Meadows?
Nope_eee  [作者] 3 月 18 日 上午 4:03 
You can also open an issue on codeberg, or github if you don't want to create an account.
Or you can post inside the bug report thread on steam !
Nope_eee  [作者] 3 月 17 日 上午 10:43 
Hi @Elsa Fogen, you can open a thread on #modding-support in the community DIscord !
Elsa Fogen 3 月 17 日 上午 10:40 
Where can i send the log? Seems like this mod crashed my game :sadfriend:
Chebupelya 3 月 10 日 下午 3:07 
not so important but interesting mod:slugcatsleep:
Nope_eee  [作者] 3 月 10 日 下午 3:03 
That is an interesting idea ! But it would definitely go inside a separate mod ! I've thought about something like that before, so I might end up doing it :p
Gwendolyn 3 月 10 日 上午 7:31 
could you make it so instead of showing where the scug has gone thow where you have to go? like a mod that lets you draw on the map and see your scug making progress at the same time!
ALEX2014 3 月 9 日 下午 3:44 
Yeah, wanted to have different modes like "single region map" and all regions map. Never actually got through brainstorm about how I would actually work around custom regions and calculating displays and connections between regions.
Nope_eee  [作者] 3 月 9 日 上午 9:49 
@ALEX2014 oh, so showing a little map of the whole world on the remix stats menu with a scaled down path ? That would be really cool yeah ! Would require considerable amount of work :p