Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons
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更新于:2 月 27 日 上午 8:10
作者:Lynch

VERSION: 1.0.6

• Added Demon Spawners (2016 and Eternal) with two types (less and more)
- The first will have a limit of 15 demons alive at the same time while the other 30.
• Added the 2016 Prowler
- Unlike the eternal one, this one is only melee and has a little more life/size/damage and its teleportation attacks are more frequent.
• Added the Armored Baron
- At the moment it does not have its mace throwing attack and therefore does not have a weak point (its mace), but it does have its regenerative armor and much stronger attacks.
• Prowlers (except 2016) will now be able to counterattack with a ranged attack when dodging a projectile.
• Fixed lua errors in the following nextbots (Summoner, Prowler, Archvile) all related to their teleportation ability.
- This happened when they used said ability and the enemy just stopped being valid.
• Fixed a lua error in the Zombie ( Mecha ) ranged attacks also related to invalid entities.

更新于:2 月 25 日 下午 7:39
作者:Lynch

VERSION: 1.0.5

• Fixed (Summoner and Whiplash) projectiles.
- It should no longer cause a lua error when the nextbot is killed/removed at the same time as launching a projectile.
• Fixed Prowler name (Cursed)

Now I will work on the possessions, it will take a while so there will be no more updates for a little while. (Except for possibly emerging bug fixes?)

更新于:2 月 25 日 上午 11:37
作者:Lynch

VERSION: 1.0.4

• Version hotfix.

更新于:2 月 25 日 上午 11:29
作者:Lynch

VERSION: 1.0.3

• Added Demon Random Tier 1 (2016)
• Added Demon Random Tier 1 (Eternal)
• Added Demon Random Tier 2 (2016)
• Added Demon Random Tier 2 (Eternal)
• Added Demon Boss Random (2016)
• Added Demon Boss Random (Eternal)
• Added Zombie Random (2016)
• Added Stone Imp
- No new mechanics srry, they only have more health.
• Added Zombie Screecher
- They are immune to freezing and have more health/dmg.

更新于:2 月 25 日 上午 5:09
作者:Lynch

VERSION: 1.0.2

• Added Prowler (Cursed)
• Added Zombie Random (Eternal)
• Added Summoner (No spawn)
• The cacodemon can now fly and will move when attacking from a distance. (Finally)
• Improved projectile dodging system.
- They can now detect HL2 explosive projectiles.
- Now when they dodge projectiles they will use self:FaceEnemy() so they will be able to see the enemy correctly and will not have to do the turning animation making them more vulnerable.
- Improved the cyberdemon dodging, added particle effects and slowed down the animation.
- Tyrants projectile dodge animation slowed down.
- Imps and gargoyles will now be able to counterattack by dodging.
- This system can now be disabled in a convar (in utilities > DOOM > NPC Options)
- Demon projectile dodge animations will now be faster or slower depending on the difficulty setting (Utilities > DOOM > NPC Options)

What's next?

Possession, fixing the summoner and whiplash projectiles, Baron (Cyber), Screecher Zombie, Stone Imp. Maybe ultra-nightmare difficulty?

更新于:2 月 23 日 上午 9:45
作者:Lynch

VERSION: 1.0.1

• Improved projectile dodging mechanic.
- Now reacts to more types of projectiles from the DOOM 2016/Eternal Weapons addon.

更新于:2 月 23 日 上午 7:47
作者:Lynch

VERSION: 1.0.0

• Initial release.