Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons
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更新于:3 月 6 日 上午 3:57
作者:DogMatter04

VERSION 1.1.0c

• Improved the jumping code of the Knight demons
- Knight-class demons can now boost their jump height depending on the height difference between their position and target.

更新于:3 月 5 日 下午 6:42
作者:DogMatter04

VERSION 1.1.0b

- Adjusted soldier projectile detection radius.

更新于:3 月 5 日 下午 6:33
作者:DogMatter04

VERSION 1.1.0a

- Adjusted Tyrant rocket barrage aim during beam attack.

更新于:3 月 5 日 上午 5:14
作者:DogMatter04

VERSION: 1.1.0

THE HELL ON EARTH UPDATE

• Tyrant Overhauled
- Now behaves similarly in-game.
- Targetting effects added for the mortar shot.
- Better beam telegraph.
- Deadlier seeker wave.
• Melee Overhaul
- Some demons can cancel out their melee attacks when an enemy is nearby, bringing maximum carnage.
• Improved some of the prediction of Demons.
• Knight class demons can now jump according to height difference (roughly)
• Revenants are scarier
• Root-boost added to more demons
- This means demons can lunge at you at high speeds when you are far away from them, this is noticeable on melee heavy demons.
• Hell Soldier big projectiles now explodes when enemies are nearby, similar in-game.

更新于:3 月 5 日 上午 4:38
作者:DogMatter04

Whoopsie, reverted to version 1.0.9.

更新于:3 月 5 日 上午 4:37
作者:DogMatter04

更新于:3 月 5 日 上午 4:37
作者:DogMatter04

更新于:3 月 5 日 上午 3:30
作者:Lynch

VERSION: 1.0.9

• Spirit re-introduced
- Possessed demons will be faster and more resistant.
• The screecher now has the special ability that he has in the game, it is not precise but it is what he will have for now.
- The screecher will automatically appear possessed by the spirit to be stronger, and the "buff" it gives to nearby demons when dying will be the same buff that the totem gives, but this buff will only last 20 seconds.
• The Armored Baron (Baron of Hell ( Cyber ​​)) will now turn more "red" as his armor takes more damage just like the original game.
- This will be much more noticeable in areas with less light, in multiplayer it can cause problems (such as not being able to correctly view the effect until the armored baron recharges his armor again)
• The Revenant ( Cyber ) will now be able to launch the Mancubus' ( Cyber ) projectiles when using his jetpack attack.
- Don't put too many of them if you don't want to suffer lag or crashes (crashes are not guaranteed but it could happen, don't worry about it.)

更新于:3 月 2 日 下午 10:39
作者:Lynch

VERSION: 1.0.8

GLORY KILLS UPDATE

• New features thanks to DogMatter04!
- Revenants, Hell Knights and Barons are now much more aggressive when meleeing, these last two mentioned will now make their jump attacks to your predicted location.
- The Carcass will now cast a shield at his allies who have been frozen as well as at the Doom Hunter when his shield is destroyed.
• Added glory kills and some options for it.
- Glory kills do not have special animations at the moment, and they never will. I'm sorry.
• Many LUA fixes.
- Fixed errors in Cyberdemon.
- Fixed errors in Spider Mastermind.
- Fixed errors in Doom Hunter (hopefully)
- Fixed errors in Hell Guards.
- Fixed errors in Tyrant.
- These fixes should ensure that these aforementioned nextbots no longer "freeze" when fighting many NPCs.

ABOUT THE GLORY KILLS...PLEASE READ

This is what we have at the moment, there will be no animations so save the time of asking me, please. It's just that, the mechanics and that's it. Please read more about glory kills and their options in the in-game menu Utilities > DOOM > Glory Kills Options

更新于:2 月 27 日 上午 9:55
作者:Lynch

VERSION: 1.0.7

• Whoops, I forgot to make the Armored Baron immune to the chainsaw, freeze and stun of the plasma rifle, now when the Armored Baron has his armor active he will be immune to those things, he loses the immunity when he doesn't have the armor.

Stay tuned for the next update fixing many more missing lua errors that caused nextbot to freeze.