Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons
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更新于:4 月 7 日 上午 9:07
作者:Lynch

VERSION 1.2.3

• Added empowered demons.
- Added options to disable/enable them and to control their spawn rate. They are demons with more health, damage resistance, and speed.
• Fixed a rare bug related to other NPCs destroying weak points and consequently getting a lua error.
- Likewise, NPCs will still be able to destroy weak points, however there is no longer a lua error when this happens.
• Added an option to prevent ragdolls from burning and disappearing.

更新于:3 月 30 日 下午 1:27
作者:Lynch

VERSION 1.2.2a

• Fixes in shielded hell soldiers.

更新于:3 月 30 日 上午 6:06
作者:Lynch

VERSION 1.2.2

• Temporarily removed the glory kill system.
- The system will return with original animations/sounds for all demons in the future.
• Added damage resistance for the stone imp.
- It is now very vulnerable to auto-shotgun damage.
• Hell Soldiers now fires up to 4 big projectiles. (previously a maximum of 3)

更新于:3 月 23 日 上午 9:42
作者:Lynch

VERSION 1.2.1e

• Improved the system for aiming at the enemy with "aim_pitch" and "aim_yaw".
- It is now much smoother and when they stop having an enemy they return to their original pose just as if they stop seeing the enemy.

更新于:3 月 23 日 上午 3:31
作者:Lynch

VERSION 1.2.1d

• Hotfix.

更新于:3 月 23 日 上午 3:26
作者:Lynch

VERSION 1.2.1c

• Fixed issues with getting current enemy location.
- It occurs when the enemy was not on the ground and the nextbot tried to calculate an area near the position of that same enemy causing the nextbot to run to a place too far away.
• Fixed (hopefully) rare moments of intense lag.
- It happened when the nextbot was on the edge of an elevated area, then the nextbot's movement calculation went crazy and hence the massive lag.
- Some implemented tweaks modify the behavior of the nextbot when it is on an edge about to fall, causing it to stop using self:FollowPath() if that happens, thus avoiding miscalculations and therefore lag.
• Adjustments to the "escape" system used on the Imp and Hell Soldier will now recognize if they are cornered and will therefore flee in another direction.
• Improvements to the combat AI of Hell Soldier shield bearers with plasma rifles.
- They will now turn much more often if needed when an enemy is nearby, different movement logic depending on whether their enemy is on the ground or not.
• Improvements to gargoyle combat AI.
- Now they will be able to keep their distance from their enemy, similar behavior with the Imp.
• Adjustments to Hell Soldier firing behavior.
- They no longer randomly shoot at walls if their enemy is behind one, they must directly see the enemy to shoot.

更新于:3 月 22 日 上午 9:49
作者:Lynch

VERSION 1.2.1b

• Fixed the Armored Baron shield recharge particles, now it uses the appropriate particles.

更新于:3 月 22 日 上午 8:57
作者:Lynch

VERSION 1.2.1a

• Improved combat AI for Imps and Hell Soldiers.
- Less stupid imps.
• Further improved the Hell Soldier Shotgunner's combat tactics.
• Improved combat AI for Hell Soldier shield bearers with plasma rifles.
• Improved the retreating system used on Imps and Hell Soldiers.

更新于:3 月 21 日 下午 11:53
作者:Lynch

VERSION 1.2.1

• Added new spawn icons.
• Added new AI for the Hell Soldier Shotgunner.
- Now they won't rush you too much and therefore won't expose themselves "too much" to danger.
• Changed the movement prediction logic for Hell Soldier projectiles.
- They will now be less accurate if the target is moving too fast, making it easier to dodge their plasma projectiles when moving quickly.
• Increased the speed of Hell Soldier projectiles (including big projectiles)
- Plasma projectile speed increased from 900 to 1100 (big projectiles 1000 to 1200)
• Added fodder demon spawners from both games.

更新于:3 月 19 日 下午 10:05
作者:Lynch

VERSION 1.2.0

• Added Hell Soldier shotgunner.
• Added Hell Soldier with shield equipped with plasma rifle.
• Minor changes to the Hell Soldier.
- Now they will be able to use the "strafewalk_forward" animation during combat (just like the original game)
• Changed the big projectile of the Hell Soldiers.
- Now instead of stopping instantly it will dynamically reduce its speed until it reaches its target and explodes (much more similar to the original game)
• Added Armored Baron's mace throw attack (Baron Of Hell ( Cyber ​​))
• Added the weak point of the armored baron's mace.
- Just like in the original game, this weak point can only be shot when the Armored Baron performs his mace throw attack, and destroying it will instantly destroy his armor.
• Added ConVars and configuration options to enable/disable that mechanic individually.
• Added an experimental unstuck system for the addon's nextbots.
- Please read carefully in the in-game menu about this new option.
• Fixed missing texture on Spirit lightning which was displayed due to not having a certain addon.