Garry's Mod

Garry's Mod

[DrGBase] DOOM 2016/Eternal Demons
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更新于:4 月 8 日 上午 7:33
作者:Lynch

VERSION 1.2.3a

• Fixed bug related to null entities and freezing in DOOM Hunter.
• Fixed bug related to null entities and freezing in Carcass.
• Fixed the stone imp taking increased damage from the autoshotgun even if damaged without the weapon modifier active.
- Now it is accurate to the original game, you must kill him with the autoshotgun modifier activated.
• Changed the stone imp.
- Now his health is not increased, he has the same health as the Imp, now he receives even more reduced damage if he is damaged with anything other than the autoshotgun.
• Removed the spirit buff on the screecher.

What's next?

Cursed Prowler curse. That's going to be a pain to deal with..

Stone Imp special attack.

More spawners and single-use squad spawns.

Special screecher buff.

更新于:4 月 7 日 上午 9:07
作者:Lynch

VERSION 1.2.3

• Added empowered demons.
- Added options to disable/enable them and to control their spawn rate. They are demons with more health, damage resistance, and speed.
• Fixed a rare bug related to other NPCs destroying weak points and consequently getting a lua error.
- Likewise, NPCs will still be able to destroy weak points, however there is no longer a lua error when this happens.
• Added an option to prevent ragdolls from burning and disappearing.

更新于:3 月 30 日 下午 1:27
作者:Lynch

VERSION 1.2.2a

• Fixes in shielded hell soldiers.

更新于:3 月 30 日 上午 6:06
作者:Lynch

VERSION 1.2.2

• Temporarily removed the glory kill system.
- The system will return with original animations/sounds for all demons in the future.
• Added damage resistance for the stone imp.
- It is now very vulnerable to auto-shotgun damage.
• Hell Soldiers now fires up to 4 big projectiles. (previously a maximum of 3)

更新于:3 月 23 日 上午 9:42
作者:Lynch

VERSION 1.2.1e

• Improved the system for aiming at the enemy with "aim_pitch" and "aim_yaw".
- It is now much smoother and when they stop having an enemy they return to their original pose just as if they stop seeing the enemy.

更新于:3 月 23 日 上午 3:31
作者:Lynch

VERSION 1.2.1d

• Hotfix.

更新于:3 月 23 日 上午 3:26
作者:Lynch

VERSION 1.2.1c

• Fixed issues with getting current enemy location.
- It occurs when the enemy was not on the ground and the nextbot tried to calculate an area near the position of that same enemy causing the nextbot to run to a place too far away.
• Fixed (hopefully) rare moments of intense lag.
- It happened when the nextbot was on the edge of an elevated area, then the nextbot's movement calculation went crazy and hence the massive lag.
- Some implemented tweaks modify the behavior of the nextbot when it is on an edge about to fall, causing it to stop using self:FollowPath() if that happens, thus avoiding miscalculations and therefore lag.
• Adjustments to the "escape" system used on the Imp and Hell Soldier will now recognize if they are cornered and will therefore flee in another direction.
• Improvements to the combat AI of Hell Soldier shield bearers with plasma rifles.
- They will now turn much more often if needed when an enemy is nearby, different movement logic depending on whether their enemy is on the ground or not.
• Improvements to gargoyle combat AI.
- Now they will be able to keep their distance from their enemy, similar behavior with the Imp.
• Adjustments to Hell Soldier firing behavior.
- They no longer randomly shoot at walls if their enemy is behind one, they must directly see the enemy to shoot.

更新于:3 月 22 日 上午 9:49
作者:Lynch

VERSION 1.2.1b

• Fixed the Armored Baron shield recharge particles, now it uses the appropriate particles.

更新于:3 月 22 日 上午 8:57
作者:Lynch

VERSION 1.2.1a

• Improved combat AI for Imps and Hell Soldiers.
- Less stupid imps.
• Further improved the Hell Soldier Shotgunner's combat tactics.
• Improved combat AI for Hell Soldier shield bearers with plasma rifles.
• Improved the retreating system used on Imps and Hell Soldiers.

更新于:3 月 21 日 下午 11:53
作者:Lynch

VERSION 1.2.1

• Added new spawn icons.
• Added new AI for the Hell Soldier Shotgunner.
- Now they won't rush you too much and therefore won't expose themselves "too much" to danger.
• Changed the movement prediction logic for Hell Soldier projectiles.
- They will now be less accurate if the target is moving too fast, making it easier to dodge their plasma projectiles when moving quickly.
• Increased the speed of Hell Soldier projectiles (including big projectiles)
- Plasma projectile speed increased from 900 to 1100 (big projectiles 1000 to 1200)
• Added fodder demon spawners from both games.