Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ6-PK UI Framework [v1.1]
Mostrando 1-5 de 5 aportaciones
Actualización: 10 FEB a las 6:30

Optimize the code related to the main menu
Resolve music issues in the main menu stage (front-end stage) of the game
优化主菜单相关代码
解决游戏在主菜单阶段(前端阶段)音乐问题

Actualización: 5 FEB a las 9:57

v1.1
I have identified and fixed some bugs in the Mod to ensure its stability and compatibility. However, due to some important changes still being in progress, the update will be released a bit later.

To optimize data caching and improve performance, I have made significant adjustments to the Mod's data storage sub-framework, introducing the **Pure Frontend Data Partition** mechanism.

1. Pure Frontend Data Partition: This portion of data exists only in the game frontend and is cleared before the start of a match, reducing the size of data caching.

2. Note: Since players may load other game saves during a match (which might have other Mods enabled), if those Mods also use this sub-framework, the framework will have to cache all non-frontend data to ensure proper functionality.

3. New Option: To minimize the potential impact of data caching on game performance, I plan to add an option allowing players to customize whether non-enabled Mod data should be cached during matches. If this option is selected, players are advised to avoid loading game saves with different Mods during a match to ensure a stable gaming experience.

Actualización: 29 ENE a las 15:14

V1.0 officially released
v1.0 正式发布

Actualización: 29 ENE a las 12:51

Actualización: 29 ENE a las 11:06