American Truck Simulator

American Truck Simulator

Real Good Headlights for Modded Trucks
21–29/29 bejegyzés mutatása
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Frissítés: ápr. 3. @ 13:52

V3.3 - Aiming for perfection, getting closer and closer.

Every update so far has been a "starting over from scratch" affair. However, this update is a continuation of the previous update. The previous update provided a good foundation to work with. So, with a little trimming, fine tuning, various modifications, and a lot of testing, we have V3.3

The high beams were a little too aggressive and they projected too much light, too far. So, I fixed this by making them fade quicker. They still project just as far, but the light gets much dimmer the farther out they go. The low beams weren't as bad, but I still did the same with them, but not as drastic. This makes them look much more realistic. And they still provide light to the sides near the front of the truck. There are quite a few good headlights in real life that are designed to do this, so this feature does not make them unrealistic.
I also narrowed up the high beams a little bit further down the road, but left enough width so that when driving down a dark highway, they will still provide some light to the inside of a curve.

And then, about 50-75 feet out in front of the truck and on both sides, I have always battled an issue with having a dark area there. I'm always fighting the game code on this one. For some strange reason, the game code tears the light beams outward and then curls them. I have to design my code to combat this and always end up with a dark area on both sides. I've finally come up with a way to beat this and now the outer edges of the beams are much straighter. Having light in this area makes it easier to see your upcoming turn as you approach a dark intersection or dark entryway.

The headlight brightness was increased a little bit for trucks that use LED or Xenon lights.

GTM 567, KSW Diamond Reo, Haterbilt, and KSW Dodge CNT950:
Fixed the headlight projection points.

Added one new truck:
Dodge DN800/D500 by Myoko, Zamir

Frissítés: márc. 23. @ 20:23

V3.2 - Still working on achieving the most natural look

Experimenting with new custom light masks that are 25 percent the size of the
stock SCS light masks. With 75 percent fewer pixels to process, this should mean
that the headlights have less of a chance at hurting the frame rate.

With the new masks, the headlight beams have yet another change in appearance.
Each release is an attempt at making them look better and perform better.

Added a fix for the hood mirrors on the GTM trucks.

I had planned to include a fix for the reflection issue on the interior glass
of the GTM trucks, but it is not yet ready to go.

Frissítés: márc. 23. @ 19:22

V3.2 - Still working on achieving the most natural look

Experimenting with new custom light masks that are 25 percent the size of the
stock SCS light masks. With 75 percent fewer pixels to process, this should mean
that the headlights have less of a chance at hurting the frame rate.

With the new masks, the headlight beams have yet another change in appearance.
Each release is an attempt at making them look better and perform better.

Added a fix for the hood mirrors on the GTM trucks.

Added a fix for the reflection issues on the interior glass of the GTM trucks.

Added a fix for the windshield and door glass on the Outlaw 359 and Doms 379.
This fix removes the excessive tint from the interior view which vastly
improves night time visibility and eliminates the need for extra bright
headlights. The exterior view of the glass is not affected.

Frissítés: márc. 15. @ 17:20

V3.1 - More realism while maintaining good visibility

- Better light distribution down the road ahead. There is more light output in
front of the truck with a nice gradual fade.
- Adapts well to various types of road surfaces. Projects nearly equal amounts
of light no matter what color the pavement is.
- Most all of the light is focused on the road and the immediate sides. Hardly any
light is reflected off into the countryside.
- It is less disturbing when driving next to white guard rails or white concrete
retaining walls.

- Added a fix for the third set of mirrors on the GTM T-800

- Added a fix for the mirrors on the Dodge CNT 950 and the Diamond Reo Giant.

Frissítés: febr. 24. @ 10:17

Added 4 more trucks:

Volvo VNR by Franck Peru, Galimim

GTM Peterbilt 567
GTM Kenworth T800
GTM Kenworth W900B
I also included a bonus fix for the main mirrors.
These trucks can be used in 1.53 now.

Frissítés: febr. 22. @ 18:40

Added 3 more trucks:

DOMS' 379 by Doms Diesel & Chrome

Outlaw 359 by Outlaw

Rezbilt 389 by Allen Rezbilt

Frissítés: febr. 17. @ 21:17

V3.0 - Focusing On Realism

Considerable cleanup of the headlight beams on the pavement near the front of the truck.

The low beams remain on now when the high beams are switched on.

Added a little more lighted coverage on both sides near the front of the truck for better visibility when turning.

Mostly, just a good overall refining of the headlight beams.

Added the International Paystar 5070 by Smarty


Frissítés: jan. 30. @ 17:57

Added 6 more trucks:

Haterbilt 389
by Hatreyu Gaming

International 9400i
by SgtRox

International 9800i
by Harven, Lucasi, Pauly, Odd_fellow

International Prostar
by Jetman

Pete 362
by Jon Ruda

Scot A2HD
by Smarty

Frissítés: jan. 24. @ 19:15

Initial public release