武装突袭3

武装突袭3

Hetman War Stories: Multiplayer - Altis
正在显示第 1 - 10 项,共 28 项条目
< 1  2  3 >
更新于:12 月 12 日 下午 9:54
作者:Atlas

=== Version 1.5.1 (2025-12-13) ===

Too many additions and tweaks to list here.

Known issue: When asking for support using the HAL communication menu, a script error will appear. The support will still get dispatched and work as intended, just a script error that I can't figure out at the moment.

更新于:12 月 12 日 下午 9:51
作者:Atlas

更新于:12 月 11 日 下午 9:21
作者:Atlas

HWS-MP Mission Changelog
========================

=== Version 1.5.0 (2025-12-12) ===

[MAJOR – Force Composition & Battle Setup]

-Added doctrines (NATO, Soviet, Insurgent), infantry types (Light, Motorized, Mechanized), AI skill settings, and Combat Effectiveness % setting.

-Updated battle setup UI with tooltips, added 2 separate game modes: Quick Battle and Whole Map (not released) modes

-Doctrine-based unit filtering with reworked force structure: 75% main element, 25% specialists, armor added separately by density. No more ridiculous battles!

-Updated air systems: CAS aircraft and UAV/UCAV assets integrated with HAL, scaling with battle size (Insurgents get no air support)



[MAJOR – Map Analysis & Terrain Grid]

-Added full map caching system (terrain, sectors, strategic areas, HAL grid)

-First run performs full analysis; subsequent runs load instantly

-Terrain grid expanded to span the entire map; related scripts updated



[CHANGED – TOE-Based Force Organization]

Force spawning now follows real combat team structure with correct ratios and armor scaling

Infantry Type fully determines vehicle usage (Light = infantry only, Motorized = Trucks , Mechanized = IFVs)



[REMOVED – Old Campaign System]

Removed territory control logic and campaign persistence

Removed campaign-related loading steps

Quick battle type now evenly picks Attack, Defense, or Encounter

Simplified battle generation flow



[FIXED – General Improvements]

Whole Map mode now disables irrelevant settings correctly (Prep for whole map mode)

更新于:12 月 10 日 下午 8:06
作者:Atlas

HWS-MP Mission Changelog
========================

=== Version 1.4.5 (2025-12-11) ===


[MAJOR] - HAL Simple Objectives Mode Implementation
- Complete rewrite of RYD_WS_SetupObjectives function
- Now uses HAL Simple Objectives Mode (RydHQ_SimpleObjs/RydHQB_SimpleObjs arrays)
- Objectives placed at strategic locations using nearestLocations command
- Finds cities, villages, hills, viewpoints, and strongpoints around battlefield
- Priority system ranks locations by tactical importance
- Number of objectives scales with battle size (3-12 objectives)
- Both sides compete for the same objectives (HAL chooses by distance/convenience)
- Additional rear area objectives based on battle type

[ADDED]
- Visual objective marker system
- RYD_WS_CreateObjectiveMarkers creates markers for all objectives
- Location-based marker icons (capital, city, village, viewpoint, flag)
- Area markers for larger settlements show control zones
- Markers start neutral (yellow) and update based on nearby forces
- RYD_WS_UpdateObjectiveMarkers runs every 30 seconds
- Marker colors change to side colors when controlled

- Multiplayer-compatible casualty and morale tracking system
- Tracks wounded and killed units for both sides
- Calculates morale for troops
- Morale ranges from 0 (max) to -50 (min) and affects AI commander behavior
- Does NOT affect mission end conditions
- Fully synchronized across multiplayer clients via publicVariable
- Event handlers automatically applied to new spawning units
- 60-second update loop for morale calculations
- Debug logging available when RYD_WS_Debug is enabled

- Objective marker update system (scripts/objectiveMarkerUpdater.sqf)
- Monitors HAL Simple Objectives for control changes
- Updates marker colors dynamically when objectives are captured
- Checks every 10 seconds for ownership changes
- Grey = neutral, Blue/Red/Green = side-controlled

- Loading progress GUI during camera tour
- Progress bar now displays at top center of screen
- Shows percentage and current loading step
- Visible during entire battle generation process
- Automatically clears when generation completes


[FIXED]
- Mechanized/Motorized infantry embark/disembark cycling bug (HAL)
- Infantry in mech/mot squads would constantly embark/disembark during combat
- Caused by vanilla AI behavior + HAL's immediate re-embark logic when enemies momentarily out of detection
- Implemented Contact Cooldown system in HAC_fnc.sqf
- Squads now wait 90 seconds after disembarking before attempting re-embark
- Extended enemy check range to 400m (up from 200m) before allowing re-embark
- Also checks group behavior state - won't re-embark while in COMBAT mode
- New configurable variables: RydxHQ_ReembarkCooldown (90s), RydxHQ_ReembarkSafeRange (400m)
- Documentation: RYD_HAL/HAL_CONTACT_COOLDOWN_FIX.md

- Casualty tracking initialization error (scripts/casualtyTracking.sqf)
- Script was waiting for non-existent RYD_WS_BattleGenerated variable
- Now waits for RYD_WS_ForcesA and RYD_WS_ForcesB which are set during battle generation
- Removed duplicate event handler application (already handled by RYD_WS_FinalizeUnits)
- Event handlers only applied to new spawning units, not initial forces

更新于:12 月 10 日 上午 5:48
作者:Atlas

HWS-MP Mission Changelog
========================

=== Version 1.4.1 (2025-12-10) ===

[FIXED]
NR6 Communication menu now appears correctly to squad leaders.

更新于:12 月 9 日 下午 9:56
作者:Atlas

HWS-MP Mission Changelog
========================

=== Version 1.4 (2025-12-10) ===

[ADDED]
- BFT system for NATO-style map markers
- Units display NATO symbols on map based on what player spots
- Markers show group composition (infantry, armor, air, support, etc.)
- Hovering over markers shows detailed unit breakdown with icons
- Last known position markers shown when losing track of enemy
- Toggle checkbox on map (bottom right) to show/hide markers
- Bullet tracers shown on map when units fire

- Objective Markers System Script
- Circular markers with phonetic names (Alpha, Bravo, Charlie, etc.)
- Markers change color based on controlling side (Blue/Red/Green/Grey)
- Players only see objectives assigned to their own HQ/side
- Markers refresh automatically when player changes sides after takeover

- Friendly Run-over Protection Script
- AI units become invulnerable for 10 seconds when hit by same-side vehicles
- Prevents accidental friendly fire deaths from vehicle collisions
- Only applies to AI units, not players

- Commander Personality Selection (GUI controls)
- Select AI commander personalities for both sides
- Integrates with HAL's existing personality system
- Available: Random, Genius, Competent, Eager, Dilatory, Schemer, Brute, Chaotic
- Settings saved to profile namespace

- A:B Ratio Disadvantage Options
- Added Side B advantage ratios: 2:3, 1:2, 1:3
- Random option now includes all 7 ratio possibilities
- Renamed existing options to clarify which side benefits

[FIXED]
- Camera Tour Water Avoidance
- Camera no longer shows water or coastal areas during mission loading
- Added terrain validation to filter out water positions

- Camera Tour Angle
- Reduced viewing angle from 35-55 degrees to 15-35 degrees
- More cinematic ground-level perspective
- Close shots now 8-20m height instead of ratio-based
- Minimum camera height of 15m above terrain

- Artillery Dispersion
- Rounds now spread within 50m radius instead of all hitting same spot
- Each round fired individually with random offset from target position
- 1-3 second delay between rounds for realistic rate of fire


[IMPROVED]
- GUI: Removed unused Advanced Setup box, cleaner dialog layout
- Artillery: Increased default barrage from 6 to 12 rounds
- Artillery: Rounds spread within 50m radius with 1-3 second delays
- Support Vehicle Safety: Check for enemies near self, not just destination
- Various Improvements to HAL AI behaviour including support vehicles, helicopters.

[REMOVED]
- MARTA blue force tracking system (replaced by BFT)

[KNOWN ISSUES]
-NR6 interaction menu not present

更新于:8 月 3 日 上午 6:23
作者:Atlas

更新于:8 月 2 日 下午 1:09
作者:Atlas

1.3.5 Hotfix
-Fixed script errors with tactical movement script.

更新于:8 月 2 日 下午 12:11
作者:Atlas

1.3.3
-Fixed an error that would hang the loading when a faction is incompatible with HWS-MP
-Tweaked the tactical mouvement script to reduce lag on dedicated servers
-Tweaked the INBUS DEBUS system to work better with the new AI takeover system.

更新于:8 月 1 日 上午 9:15
作者:Atlas

Hotfix 1.3.2
-Fix for AI leader kicking player out of vehicles on dedicated servers.
-Fix for AI units not being recreated if the player switched to another AI unit within the same squad.
-Optimized code in order to reduce network traffic on dedicated servers.