Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Colt's Fallout Mod (GoH)
正在显示第 1 - 10 项,共 13 项条目
< 1  2 >
更新于:10 月 12 日 上午 6:10
作者:Colt0512

Update 12:

Props
-Fixed the new texmods from the truck/trailer and fighterjet props not showing up

更新于:10 月 11 日 下午 3:13
作者:Colt0512

Update 11:

Skins/Units
-Added 2 fallout 4 style X02 power armour skins rigged by OoEliteFuryoO (model by Unoctium) and edited the enclave units to use the new skin
-Added a fallout 4 x01 power armour skin rigged by OoEliteFuryoO and edited the enclave units to use the new skin
-Added 2 Lyons pride t45 power armour units by OoEliteFuryoO, added them to the bos/unused folder for now
-Added 4 Ncr with marked men units to the raider folder, the skins have been in the mod for a while but I never made units for them
-Added a ghoul texmod to the raider skin set, it doesn't work on all of them because some use custom skin textures but does affect most
-Added brotherhood texmods by Monolith_media_airsoft for the us_army skins by fritz, edited the knight infantry units to use them
-Added a chinese voice set to the male chinese soldier and crimson dragoon, thanks to Monolith_media_airsoft for converting the files to WAV's for me
-Gave the chinese units chinese assault rifles and made the crimson dragoon into a sniper
-Replaced Legion armour textures with higher resolution ones from pommymax's HD Legion Overhaul
-Remade the female legion slave skin
-Deleted the US Marine skins which crashed the game, since they're just texmods of the army skins which can be applied in-game
-Fixed metal_m skin having stretched polygons on it's LOD_1 model
-Added the new power armour protection to the raider Tribal t45 and the Outcast units
-Changed the enclave light infantry portrait
-Gave the enclave gauss trooper the sniper ability
-Fixed the orientation of the slave backpack and added it to the male and female slave units

Skirmish
-Updated 2 maps to be more fallout themed (1v1_uran, 1v1_valley)
-Added a sniper team to the enclave
-Re-enabled the Mk2 Power armour squads for the Enclave
-Standardised unit costs across all factions
-Updated a building on the Ladoga map to have stairwells blocked off by debris
-Raised some buildings on the Oryol map that were too low and allowed units to clip through the walls

Vehicles
-Added 3 vanilla vehicles retextured by Monolith_media_airsoft for each of the 4 factions (Jeep, Bike and Tank)
-Added 2 vanilla vehicles retextured by Monolith_media_airsoft for Raiders (Bike and Tank)
-Added 2 vanilla vehicles retextured by Monolith_media_airsoft to look prewar (Bike and Jeep)
-Added a construction texmod to the S60 vehicle by Monolith_media_airsoft
-Moved the legion chariot vehicle to the vanilla vehicle folders

Props
-Added 6 new props to the clutter tab (beds, chairs and desks)
-Added 2 texmods for the army truck prop (Brotherhood and NCR) by Monolith_media_airsoft
-Added 1 texmod to the vanilla game flag pole (Fallout version of the USA flag) by Monolith_media_airsoft
-Added 2 texmods to vanilla game ammo boxes and crate4 props by Monolith_media_airsoft
-Added 2 texmods to the fallout fighter jet prop by Monolith_media_airsoft
-Added army texmods to the NV_nw_truck, crate_large(also a nuka cola texmod) fallout truck + trailer props by Monolith_media_airsoft
-Added a brotherhood texmod for the vertibird by Monolith_media_airsoft
-Added a poseidon energy texmod to the fuel tank props by Monolith_media_airsoft

Fauna
-Increased penetration of fauna melee attacks so they can damage power armour units
-Increased the damage of super mutants with melee weapons

Weapons
-Increased the damage and penetration of the 2 gauss rifles
-Increased the penetration of the 2 light machine guns

更新于:10 月 1 日 上午 11:07
作者:Colt0512

Update 10:

Skirmish
-Fixed Enclave and Legion ai spawning again
-Gave each faction a unique ammo crate entity, so they shouldn't spawn with the wrong crew anymore
-Fixed a misaligned prop on 1v1_riverbank

更新于:9 月 30 日 下午 4:58
作者:Colt0512

Update 9:

Skirmish
-Fixed the Enclave missing some squads and ui features

更新于:9 月 30 日 下午 1:33
作者:Colt0512

Update 8:

Skirmish
-Fixed the Enclave ai not spawning units
-Edited 1 skirmish map to be more fallout themed (1v1_riverbank(with some scenes made eeeaaa))
-Deleted the skeletons on 1v1_balzeweg, 1v1_farmland and 1v1_ladoga that were causing them to crash when you loaded a match
-Raised some buildings on 1v1_oryol that were too low and allowed units to walk through the walls

Props
-Fixed flickering textures on some DC ruins and wooden shack props

更新于:9 月 26 日 上午 10:13
作者:Colt0512

Update 7:

Skirmish
-Edited 7 maps to be more fallout themed (1v1_Crossing, 1v1_Farmland, 1v1_Farmstead, 1v1_Kalinin, 1v1_ladoga, 1v1_nevel, 1v1_oryol)

Weapons
-Increased the penetration of plasma and laser weapons again
-Increased the penetration and damage of the anti material rifle
-Increased the stack size of microfusion, 5.56, 2mm EC, Incinerator and 5mm ammo
-Reduced the inventory size of the flamer to 4x4

Props
-Added 7 new props to buildings/ruins (dc ruins)
-Added 2 new props to buildings (wood shacks)
-Added 3 new props to clutter (shop furniture)
-Replaced the following props with new versions listed in brackets; fobuilding3(f3_dcruins1)
-Updated the following props; boxcar01(Accurate collision, walkable roof) corvega1-3(updated collision and textures) f3_vertibird_prop(scale and collision) fnv_firetruck(collision) f3_truck_trailer(bullet hit fx) f3_wood_shack_01(Added interior and fixed textures)

UI
-Fixed armour hints missing

更新于:9 月 18 日 上午 3:36
作者:Colt0512

Update 6:

Skirmish
-Added supply boxes to the Legion, Enclave and Brotherhood factions
-Implemented an update to the Enclave faction created by ViktorT
-Edited the map 1v1 Balzerweg to be more fallout themed

Skins/Units
-Updated power armour units to use Enoki Sachi's changes in their T-45 mod, making that mod a dependency for upgraded power armour
-Renamed the "mid" folder of each faction in human/mp to "unused" and deleted units that were moved to "late" so there were no duplicates

Fauna
-Updated fauna using Guga's latest zombie code, so now they can take damage from fire, explosions and vehicle ramming plus take up less pc resources
-Added proper transparency to the f4 feral ghoul's dress

Weapons
-Increased the penetration value of plasma, laser and gauss weapons
-Increased the damage of minigun bullets from 5 to 12
-Changed the missile launcher to use bazooka ammo instead of recoilless

更新于:6 月 1 日 上午 4:33
作者:Colt0512

Update 5:

Skirmish
-Added a slave medic to the Legion faction

Units/Skins
-Gave the Brotherhood scribes the medic ability
-Gave the Enclave scientists the medic ability

User Interface
-Changed the main menu background to blank for now
-Added a logo to the main menu

更新于:5 月 15 日 上午 8:24
作者:Colt0512

Update 4:

Skirmish
-Added Ranger units to the NCR faction

Units/Skins
-Removed the medic tag from the Brotherhood power armour units
-Fixed 8 pre-war US skins that crashed when selecting them
-Added 3 retextures of OoEliteFuryoO's Talon combat armour skins + units for them (Male green, female green and female brotherhood)

Weapons
-Edited the missile launcher to use HE ammo, so now the ai will fire it at infantry
-Added the custom fallout ammo types to all the resupply scripts
-Edited the plasma and laser ammo so they shouldn't cause big expolosions when hitting some surfaces

Construction
-Added 9 Paradise Falls buildings
-Added 2 door props
-Added 6 sign props

User Interface
-Changed the main menu background and music so it's more obvious when you have the mod enabled

更新于:4 月 27 日 上午 10:37
作者:Colt0512

Update 3:

Skirmish
-Added the NCR, Legion, Brotherhood and Enclave factions to skirmish mode
(For some reason the ai can't spawn legion units but the player can spawn them fine, I currently have no idea how to fix this)

Units/Skins
-Setup the multiplayer/skirmish units for each faction as the "late" folder in their spawn menu's

-Moved the humanskins folder to match the vanilla game path so skins should be selectable for vanilla units

Weapons
-Updated the smg's to use the correct ammo types

Construction
-Fixed several props that crashed the game when spawned