Project Zomboid

Project Zomboid

[B42] Week One NPC
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Uppdatering: 18 jan @ 4:53

number of street people will depend on urban density
fixed missing translations

Uppdatering: 17 jan @ 15:55

translation hotfix

Uppdatering: 17 jan @ 15:42

swat team outfit changed
no smashed cars, dead bodies in the start
firestations, bars, churches properly recognized
linux patch (update bandits mod)

Uppdatering: 16 jan @ 13:56

sandbox option for tuning the number of bandits
sandbox option for tuning the number of army soldiers
duplicate radio spawn fix
as a park ranger earning durting sleep is impossible
fitness instructor influence range decreased
soldiers now look like soldiers

Uppdatering: 15 jan @ 14:00

player aiming tweaks to improve proper recognition of hostility
fishingbait and camping stores are now recognized as shops thus not trigger npc hostility
reanimation event
the whole schedule is reworked to deliver more zombie outbreak experience
removed gas bombs due to texture problems, added more a10s
new civilian sounds

Uppdatering: 13 jan @ 14:49

spawning cars limited even more
week one will not loop
fitness instructor and park ranger jobs
some sound optimizations
minor fixes

Uppdatering: 12 jan @ 13:39

hotfix

Uppdatering: 12 jan @ 11:54

post-nuclear fixes

Uppdatering: 12 jan @ 7:08

taking from vending machines in buildings should be recognized as buying not stealing
taking from trashcans in buildings should not be recognized as stealing nor buying
not spawning npc in basements (basements are technically separate buildings so game does not see it as part of player structure, but players do and get angry)
not initiating car alarms if the player is inside

Uppdatering: 12 jan @ 4:06

ear friendly car alarms