DayZ
Admirals Mutant Mod
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Uppdatering: 25 okt @ 11:52

Added timestamps to various logs
Added BioWolves
ADM_Biowolf

Uppdatering: 1 okt @ 10:16

Added NULL SteamID protection to mutant JSON

Uppdatering: 30 aug @ 11:37

Changed Mutant slots for offhand mod

Uppdatering: 18 aug @ 11:58

Adjusted flower poision XP
Adjusted Pylon health
Added Admin logging

Uppdatering: 16 aug @ 21:15

Changed Mutant NVG effects
Changed set Max cap on flower XP

Uppdatering: 28 jul @ 11:24

Fixed NVG issues

Uppdatering: 26 jul @ 12:38

Changed mutant NVG to PPEffect
Changed adjusted feeding XP to pre update stats
Fixed mutants not saving there mutations between death

Uppdatering: 1 jul @ 18:21

Fixed infinite mutant coughing

Uppdatering: 1 jul @ 9:17

Added check to see if player is still in mutantzone and has modifer
Added check to mutantzone modifer to see if player is out of the area
Changed reduced mutant stamina zombie sneak cost
Changed added checks for cases when mutations are not being correctly accounted for
Changed TEMPORARY adjusted mutant eyes when wearing glasses until i can work out better fix for particles
Changed spire zone particles now reflect flower level change better
Fixed mutant iron stomach not working as intended
Fixed if items contain mutant agent now cleared
Fixed mutants below level 1 with mutant agent now cleared

Uppdatering: 9 jun @ 11:43

Fixed Biozone not feeding