DayZ
Admirals Mutant Mod
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Update: Oct 25 @ 11:52am

Added timestamps to various logs
Added BioWolves
ADM_Biowolf

Update: Oct 1 @ 10:16am

Added NULL SteamID protection to mutant JSON

Update: Aug 30 @ 11:37am

Changed Mutant slots for offhand mod

Update: Aug 18 @ 11:58am

Adjusted flower poision XP
Adjusted Pylon health
Added Admin logging

Update: Aug 16 @ 9:15pm

Changed Mutant NVG effects
Changed set Max cap on flower XP

Update: Jul 28 @ 11:24am

Fixed NVG issues

Update: Jul 26 @ 12:38pm

Changed mutant NVG to PPEffect
Changed adjusted feeding XP to pre update stats
Fixed mutants not saving there mutations between death

Update: Jul 1 @ 6:21pm

Fixed infinite mutant coughing

Update: Jul 1 @ 9:17am

Added check to see if player is still in mutantzone and has modifer
Added check to mutantzone modifer to see if player is out of the area
Changed reduced mutant stamina zombie sneak cost
Changed added checks for cases when mutations are not being correctly accounted for
Changed TEMPORARY adjusted mutant eyes when wearing glasses until i can work out better fix for particles
Changed spire zone particles now reflect flower level change better
Fixed mutant iron stomach not working as intended
Fixed if items contain mutant agent now cleared
Fixed mutants below level 1 with mutant agent now cleared

Update: Jun 9 @ 11:43am

Fixed Biozone not feeding