Rivals of Aether

Rivals of Aether

The Jester
Viser 1-10 af 21 forekomster
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Opdatering: 2. nov. kl. 13:44

v1.20
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*** Visuals ***
=Updated the parry animations for GB and Chalkles alts to not get
-recolored when parrying.

=Upgraded FStrong's animation.

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*** Attacks ***
=The Jester's brain and forehead (when open) are no longer part of
-the UTilt and UStrong hurtboxes.

=Added Forward momentum to non-steam powered FAir.
=Increased FAir's sweet spot's damage: 6 -> 8
=Increased FAir's sweet spot's base kb: 8 -> 10
=Increased FAir's sweet spot's kb scaling: 0.6 -> 0.9
=Increased FAir's sour spot's kb scaling: 0.2 -> 0.5

=Increased BAir's heart's base hp: 9 -> 14
=Increased BAir's heart's hp scaling: 0.6 -> 0.9
=Slightly decreased BAir's heart's upward momentum: -2 -> -1

=Increased DAir's chest's base kb: 5 -> 8
=Increased DAir's chest's base kb: 6 -> 9
=Increased DAir's chest's kb scaling: 0.6 -> 0.8

=Changed FStrong's knee hitbox angles: 34 -> 41
=FStrong's knee sour spot's damage increases when steam powered.
=Made FStrong's sweet spot slightly bigger.
=Increased FStrong's sweet spot's kb scaling: 0.8 -> 1.1
=FStrong's knee sweet spot's kb increases when steam powered.
=FStrong's face hitbox no longer receives any steam powered buffs.
-(I'm questioning my decisions on the way these hitboxes got buffed...)

=UStrong is no longer a pile of flaming rubbish. The brain now flashes
-and has only one strong hitbox, which was also made bigger.

=Decreased USpecial's charge time.
=Added more hitboxes to USpecial's charge, which are now slightly
-weaker but trap opponents better.
=Increased USpecial's dash hitbox's damage: 5 -> 6
=The damage USpecial's dash deals is buffed when steam powered.
=Steam Powered USpecial doesn't travel as far.
=Steam Powered USpecial no longer goes into pratfall.

Opdatering: 25. sep. kl. 15:53

v1.19
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*** Computer Player AI ***
=Modified the way ai selects close side attacks.
=Improved the code that keeps high level ai from attacking away from its target.
=AI is no longer defensive if target is in a disadvantageous state.

Opdatering: 20. aug. kl. 13:40

v1.18
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*** Computer Player AI ***
=Forgot to add in the the new code for not facing the ai's target and using
-meaningless upward & downward attacks when target is in the opposite y
-direction.

Opdatering: 20. aug. kl. 13:19

v1.17
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*** Computer Player AI ***
=Updated the ai to have the new features given to Spike.

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*** Misc ***
=Updated the config file to use the new steam account name.

Opdatering: 22. maj kl. 23:00

v1.16

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=Changed the y offset of most sprites to be accurate with the base cast.

=The Jester's falling sprite now animates.

=Made a color change to the darker blanket colors in the parry animation.
-Is practically impossible to notice the difference, but it's to make it not get
-effected by the purple parry effect.

=Apparently I forgot to resize the Chalkles BAir Heart sprite.

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=Decreased the Jester's fall speed: 13 -> 9.
=Decreased the Jester's fast fall speed: 16 -> 13.

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=Updated the ai to match Kunio's and Riki's from their patch, as well as
-other ai codes that were not given to them yet.

-This custom ai actually isn't 100% finished yet, as there are some things
-that the ai gets confused about (e.g. edgeguarding on a stage where there
-are platforms that go past and above the edges (his own stage is a good example)).
-But I think it's mostly good for now. I will improve this once I update my first character:
-Foreman Spike. ;)

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=Increased UAir's Knockback Scaling: 0.2 -> 0.3.
=Increased UAir's Hitstun Multiplier: 0 -> 2.
=Added walljump access when using UAir (mainly to prevent CPU SDs).

=Added Visual Effect to FStrong.

=The Jester's NSpecial now automatically cancels when it's parried.

=Updated the Golden Unicorn's indicator. It now shows which player owns
-which unicorn via player number above the colored arrows.

=The ending visual effect for USpecial now displays over the Jester.

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=Updated CSS.

=Added a new character select sound.

Opdatering: 29. apr. kl. 10:32

v1.15

-Updated the AI. He now has the same intel that Kunio & Riki have been given
-Villager can now pocket the Jester's treasure chest. Each chest can only be pocketed
once for the sake of balance. They also can't be pocketed if they're open.

Opdatering: 27. apr. kl. 13:53

v1.14

-Updated thumbnail to take place in his actual stage

-DAir Treasure Chest no longer despawns at the top or sides of the stage
(why did I think this was a good idea?)
-Increased the base knockback UStrong's final sparkle hitbox. 10 -> 13
-Increased the knockback scaling UStrong's final sparkle hitbox. 0.9 -> 1.3

Opdatering: 25. jan. kl. 12:38

v1.13

-Updated a bit of the Dracula cutscene text
-The Jester no longer gains steampoints during the Dracula cutscene. He'll start earning them again once he moves after
the cutscene
-Added Kirby Fighters Compatibility
-Updated UStrong to be easier to have all hitboxes connect hits with each other better

Opdatering: 17. jan. kl. 16:47

v1.12

-Added one new instrument to the Jester's victory theme
-Added a new victory background to go with the new stage

Opdatering: 8. jan. kl. 16:48

v1.11

-The Mario Head line in the character select screen no longer cuts off when there are multiple Jesters present
-Fixed a bug where unicorn indicators would not show when player number isn't one
-Remember the issue with F & DSpecial? DAir had the same case too...
-Fixed a bug with the Mario Head alt where a voiceline would not play after dying if the previous death was a
screen ko from the Star/Screen Ko Buddy
-Cleverness now starts depleting once DSpecial's endlag has finished
-Added more Mario Head Voicelines, as well as a different victory theme for the alt