Garry's Mod

Garry's Mod

Magic Hands (Magic Wand Combat Respell)
Visar 1–10 av 42 poster
< 1  2  3  4  5 >
Uppdatering: 31 okt @ 7:59

Changed 'Disable accuracy decreasing' label to 'Disable accuracy/mana decreasing'

Uppdatering: 27 okt @ 18:51

Added `magichands_sv_global_manaregen_mult` convar

Uppdatering: 18 jul @ 9:36

Changed workshop page to be less 40k (Gee W has been very litigious recently)

Uppdatering: 18 jul @ 9:04

Made Vis dissolution far more reliable
Fixed Sana Magna resetting overmax hp and armor
Added global balancing variable magichands_sv_global_dmg_mult

Uppdatering: 5 feb @ 14:26

Uppdatering: 5 feb @ 13:16

Made ignis maxima boom sound effect slightly more reliable

Uppdatering: 5 feb @ 12:38

- Sana Nidum and Castra changes : Made more transparent, no longer costs mana to dispel, constant mana drain while active, fewer particle effects

Uppdatering: 1 feb @ 7:57

- Gave up on getting Sana Nidum to block projectiles properly (I think for the third time now?), so now it's just Sana Castra but with 1/10 the shield HP, smaller, and half the heals/repair. RIP
- Toned down Fulgar (zaps) sound effect volumes
- Toned down ira and sui dis aura/halo effects
- Fixed GLUA error caused by Malum on disconnects
- Increased aiming assist for single target Sana spells significantly (and gave it to Verus)
- An attempt was made to fix ignis maxima boom not playing
- Dis Vis Magna added, basically Dis Vis but just a huge wall instead
- Fixed Fulgar Ira damage ||Oh, you may not be aware, but this is basically Malum Ira lite: lifesteal and flat extra 500 lightning damage on melee||

Uppdatering: 27 jan @ 5:01

Added fulgar ira

Uppdatering: 20 jan @ 4:02

dis fix