Garry's Mod
Magic Hands (Magic Wand Combat Respell)
Mostrando 1-10 de 42 aportaciones
< 1  2  3  4  5 >
Actualización: 31 OCT a las 7:59

Changed 'Disable accuracy decreasing' label to 'Disable accuracy/mana decreasing'

Actualización: 27 OCT a las 18:51

Added `magichands_sv_global_manaregen_mult` convar

Actualización: 18 JUL a las 9:36

Changed workshop page to be less 40k (Gee W has been very litigious recently)

Actualización: 18 JUL a las 9:04

Made Vis dissolution far more reliable
Fixed Sana Magna resetting overmax hp and armor
Added global balancing variable magichands_sv_global_dmg_mult

Actualización: 5 FEB a las 14:26

Actualización: 5 FEB a las 13:16

Made ignis maxima boom sound effect slightly more reliable

Actualización: 5 FEB a las 12:38

- Sana Nidum and Castra changes : Made more transparent, no longer costs mana to dispel, constant mana drain while active, fewer particle effects

Actualización: 1 FEB a las 7:57

- Gave up on getting Sana Nidum to block projectiles properly (I think for the third time now?), so now it's just Sana Castra but with 1/10 the shield HP, smaller, and half the heals/repair. RIP
- Toned down Fulgar (zaps) sound effect volumes
- Toned down ira and sui dis aura/halo effects
- Fixed GLUA error caused by Malum on disconnects
- Increased aiming assist for single target Sana spells significantly (and gave it to Verus)
- An attempt was made to fix ignis maxima boom not playing
- Dis Vis Magna added, basically Dis Vis but just a huge wall instead
- Fixed Fulgar Ira damage ||Oh, you may not be aware, but this is basically Malum Ira lite: lifesteal and flat extra 500 lightning damage on melee||

Actualización: 27 ENE a las 5:01

Added fulgar ira

Actualización: 20 ENE a las 4:02

dis fix