Garry's Mod

Garry's Mod

Magic Hands (Magic Wand Combat Respell)
Viser 1–10 av 42 bidrag
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Oppdatering: 31. okt. @ 7.59

Changed 'Disable accuracy decreasing' label to 'Disable accuracy/mana decreasing'

Oppdatering: 27. okt. @ 18.51

Added `magichands_sv_global_manaregen_mult` convar

Oppdatering: 18. juli @ 9.36

Changed workshop page to be less 40k (Gee W has been very litigious recently)

Oppdatering: 18. juli @ 9.04

Made Vis dissolution far more reliable
Fixed Sana Magna resetting overmax hp and armor
Added global balancing variable magichands_sv_global_dmg_mult

Oppdatering: 5. feb. @ 14.26

Oppdatering: 5. feb. @ 13.16

Made ignis maxima boom sound effect slightly more reliable

Oppdatering: 5. feb. @ 12.38

- Sana Nidum and Castra changes : Made more transparent, no longer costs mana to dispel, constant mana drain while active, fewer particle effects

Oppdatering: 1. feb. @ 7.57

- Gave up on getting Sana Nidum to block projectiles properly (I think for the third time now?), so now it's just Sana Castra but with 1/10 the shield HP, smaller, and half the heals/repair. RIP
- Toned down Fulgar (zaps) sound effect volumes
- Toned down ira and sui dis aura/halo effects
- Fixed GLUA error caused by Malum on disconnects
- Increased aiming assist for single target Sana spells significantly (and gave it to Verus)
- An attempt was made to fix ignis maxima boom not playing
- Dis Vis Magna added, basically Dis Vis but just a huge wall instead
- Fixed Fulgar Ira damage ||Oh, you may not be aware, but this is basically Malum Ira lite: lifesteal and flat extra 500 lightning damage on melee||

Oppdatering: 27. jan. @ 5.01

Added fulgar ira

Oppdatering: 20. jan. @ 4.02

dis fix