Garry's Mod
Glide // Styled's Vehicle Base
กำลังแสดง 31-40 จาก 157 รายการ
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อัปเดต: 7 มิ.ย. @ 10: 07am
โดย StyledStrike

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

อัปเดต: 6 มิ.ย. @ 7: 41pm
โดย StyledStrike

- Tweaked tire particles, enabled lighting for those particles

อัปเดต: 6 มิ.ย. @ 5: 40pm
โดย StyledStrike

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

อัปเดต: 2 มิ.ย. @ 8: 53am
โดย StyledStrike

- Allow lower minimum gear ratio values

อัปเดต: 2 มิ.ย. @ 8: 46am
โดย StyledStrike

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

อัปเดต: 1 มิ.ย. @ 8: 16pm
โดย StyledStrike

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

อัปเดต: 31 พ.ค. @ 3: 04pm
โดย StyledStrike

- Replaced Wheel Model tool with the Wheel Editor tool

อัปเดต: 30 พ.ค. @ 7: 46pm
โดย StyledStrike

- Added mouse steering options
- Added option to set camera shake intensity

อัปเดต: 22 พ.ค. @ 12: 12pm
โดย StyledStrike

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

อัปเดต: 16 พ.ค. @ 12: 13pm
โดย StyledStrike

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels