Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
31-40 van 157 items weergegeven
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Update: 7 jun om 10:07

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Update: 6 jun om 19:41

- Tweaked tire particles, enabled lighting for those particles

Update: 6 jun om 17:40

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Update: 2 jun om 8:53

- Allow lower minimum gear ratio values

Update: 2 jun om 8:46

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Update: 1 jun om 20:16

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Update: 31 mei om 15:04

- Replaced Wheel Model tool with the Wheel Editor tool

Update: 30 mei om 19:46

- Added mouse steering options
- Added option to set camera shake intensity

Update: 22 mei om 12:12

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Update: 16 mei om 12:13

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels