Garry's Mod
Glide // Styled's Vehicle Base
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Aggiornamento: 7 giu, 10:07

- Added notification when trying to use tools that require Wiremod
- Check engine RPM when turning it on with the acceleration button
- Tweaked suspension bottom-out prevention logic

Aggiornamento: 6 giu, 19:41

- Tweaked tire particles, enabled lighting for those particles

Aggiornamento: 6 giu, 17:40

- Restore old braking logic, for now
- Tweak default tire smoke color
- Tweak tire smoke particles, enable lighting
- Tweak speed required for camera shake
- Reduce explosion camera shake from turrets
- Don't turn off plane engine when holding the throttle down button
- Use OnUpdateMisc for weapon sounds on Lazer/Strikeforce, fixes weapons not producing sound while the engine is off

Aggiornamento: 2 giu, 8:53

- Allow lower minimum gear ratio values

Aggiornamento: 2 giu, 8:46

- Use aim position for mouse steering, fixes the steering being wrong when not looking directly ahead
- Tweaked wheel brake physics logic
- Tweaked default suspension spring parameters
- Tweaked parameters on various vehicles
- Added missing "Gear" Wiremod input

Aggiornamento: 1 giu, 20:16

- Added the Transmission Editor tool
- Added model options to the Projectile/Missile Launcher tools
- Allow trailers to take blast damage
- Tweaked brake sound logic

Aggiornamento: 31 mag, 15:04

- Replaced Wheel Model tool with the Wheel Editor tool

Aggiornamento: 30 mag, 19:46

- Added mouse steering options
- Added option to set camera shake intensity

Aggiornamento: 22 mag, 12:12

- Exit check logic now ignores entities parented to the vehicle
- Wheels will not ignore COLLISION_GROUP_WORLD anymore. This fixes wheels ignoring some movable map brushes (like elevators), but it does not ignore entities that are "no-collided to everything but the world".

Aggiornamento: 16 mag, 12:13

- Fixed an issue where player poses weren't visible to other players (Player:GlideGetVehicle was not being set for other players)
- Tweaked/simplified vehicle turret logic
- Added experimental logic to prevent vehicles from hitting the ground when landing on all wheels