Garry's Mod

Garry's Mod

Glide // Styled's Vehicle Base
Näytetään 51–60 / 157
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Päivitys: 25.4. klo 12.50

- Slightly raised the Gauntlet's ForwardTractionMax value
- Tweaked vehicle startup logic
- Added new EngineStream parameter: redlineStrength
- Tweaked the min. slider value for the MinRPM variable on the entity editor (From 1000 to 500)

Päivitys: 24.4. klo 21.29

Tweaked the default engine RPM values to make them behave in a more realistic way, as well as changing a few other values to make them work best with these new defaults.

Check out the pull request page[github.com] to see more details.

Päivitys: 24.4. klo 17.48

- Replaced Police Cruiser horn with a proper "buzzing" sound
- Added a option for developers to set a alternate siren wail sound when pressing the horn button while sirens are active
- Added console variable: glide_world_physics_damage_multiplier

Päivitys: 21.4. klo 12.38

- No need to call StopMotionController on missiles (Thanks, Astralcircle!)
- Added a way to override surface grip/surface rolling resistance on a per vehicle basis
- Slighty tweaked surface grip logic

Päivitys: 20.4. klo 23.11

- Added console variable to disable explosive bullets on Turrets: glide_turret_explosive_allow (Thanks, Astralcircle!)
- Don't light up brakes if engine/headlights are off
- Offset the third person camera when a trailer is attached
- Tweaked volume for many engine sounds
- Implemented some functions from the Vehicle metatable
- Added ENT options for camera offset while a trailer is attached: ENT.CameraTrailerOffset and ENT.CameraTrailerDistanceMultiplier

Päivitys: 18.4. klo 13.06

- Added option to disable custom vehicle/player health display (Thanks, Astralcircle!)
- Added proper truck shutdown sound
- Replaced the IsBraking network variable (boolean value) with BrakeValue (number value)

Päivitys: 17.4. klo 8.04

- Added config. tab to edit most of Glide's console variables
- Added console variable to enable/disable ragdolling: glide_ragdoll_enable (Thanks, Astralcircle!)
- Made tool-related entities and vehicles use the "cleanup" system (You can cleanup only Glide vehicles or only Turrets for example)
- Console variables related to entity limits are now visible on the spawn menu (Utilities > Admin > Sandbox Settings)

Päivitys: 15.4. klo 8.47

- Added Wiremod IO for sirens
- Added ifBodygroupId and ifSubModelId options to ENT.SirenLights
- Applied a not-so-great way of making wheels ignore entities with "disabled collisions"

Päivitys: 10.4. klo 16.15

- Added ifBodygroupId and ifSubModelId options to ENT.ExhaustOffsets, ENT.LightSprites and ENT.Headlights

This should allow vehicle creators to only show certain lights/sprites/exhaust particles depending on bodygroup submodels

Päivitys: 5.4. klo 17.31

- Fix explosive bullets passing through NPCs
- Fix wheels ignoring some movable map brushes
- Update theme library to use extended fonts (Thanks, Flarky55!)
- Changed Russian localization (Thanks, Flarky55!)