DayZ
InediaPain
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更新于:3 月 24 日 上午 4:46
作者:johnkind

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InediaPain v1.4
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

更新于:2 月 16 日 上午 10:47
作者:johnkind

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InediaPain v1.3
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

更新于:1 月 30 日 上午 7:10
作者:johnkind

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InediaPain v1.2
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2

更新于:2024 年 12 月 29 日 上午 4:46
作者:johnkind

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InediaPain v1.1
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.1

更新于:2024 年 12 月 13 日 上午 4:37
作者:johnkind

- Now actions affecting shock damage from arm pain (parameter "Players.ArmsPainShockDamageActions") can be configured through base classes.
- The chance of receiving a deep wound from melee attacks by players has been halved.
- Changed the effect of limb pain on movement speed: it now has a much smaller impact. However, fractures/bullet wounds/internal bleeding significantly increase this effect.
- Now fractures, bullet wounds, and internal bleeding affect the pain blur effect.

更新于:2024 年 12 月 10 日 上午 9:47
作者:johnkind

- Added the ability to customize the text and animation of actions for custom medicine.
- If a limb with a deep wound takes damage, there is a 30% chance that the duration of the deep wound will be increased by 5 minutes, but not beyond the maximum duration. If the wound was bandaged, the effectiveness of the bandage will be lost, and it will start to allow blood to seep through.
- Fixed the sequence of limb widget display in the pain system.
- Now actions affecting shock damage from arm pain (parameter "Players.ArmsPainShockDamageActions") can be configured through base classes.

更新于:2024 年 12 月 9 日 上午 12:52
作者:johnkind

更新于:2024 年 12 月 8 日 下午 11:41
作者:johnkind

更新于:2024 年 12 月 8 日 下午 11:39
作者:johnkind

更新于:2024 年 12 月 8 日 下午 11:35
作者:johnkind