DayZ
InediaPain
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Actualización: 24 MAR a las 4:46

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InediaPain v1.4
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.4

Actualización: 16 FEB a las 10:47

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InediaPain v1.3
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.3

Actualización: 30 ENE a las 7:10

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InediaPain v1.2
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.2

Actualización: 29 DIC 2024 a las 4:46

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InediaPain v1.1
The mod has been updated.
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https://github.com/ysaroka/InediaPain/wiki/PatchNotes_1.1

Actualización: 13 DIC 2024 a las 4:37

- Now actions affecting shock damage from arm pain (parameter "Players.ArmsPainShockDamageActions") can be configured through base classes.
- The chance of receiving a deep wound from melee attacks by players has been halved.
- Changed the effect of limb pain on movement speed: it now has a much smaller impact. However, fractures/bullet wounds/internal bleeding significantly increase this effect.
- Now fractures, bullet wounds, and internal bleeding affect the pain blur effect.

Actualización: 10 DIC 2024 a las 9:47

- Added the ability to customize the text and animation of actions for custom medicine.
- If a limb with a deep wound takes damage, there is a 30% chance that the duration of the deep wound will be increased by 5 minutes, but not beyond the maximum duration. If the wound was bandaged, the effectiveness of the bandage will be lost, and it will start to allow blood to seep through.
- Fixed the sequence of limb widget display in the pain system.
- Now actions affecting shock damage from arm pain (parameter "Players.ArmsPainShockDamageActions") can be configured through base classes.

Actualización: 9 DIC 2024 a las 0:52

Actualización: 8 DIC 2024 a las 23:41

Actualización: 8 DIC 2024 a las 23:39

Actualización: 8 DIC 2024 a las 23:35