Stranded: Alien Dawn

Stranded: Alien Dawn

New Earth Tech
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更新于:1 月 27 日 下午 6:06
作者:Mantastic

Version 1.13-048

Very minor update to armor tags. Nothing user facing.

更新于:1 月 25 日 下午 8:44
作者:Mantastic

Version 1.13-047

Updated mod description text.

Some other quick armor changes:

Also added Medium and Heavy Armor tags to all the armor items, intended for use in my character mods (and yours if you like) for their special traits. Affects nothing else.

Nerfed Advanced Synthetic Armor. Gas damage negation is now only in the helmet and remains at 40%. Matched Blunt/Piercing protection values to regular Synthetic Armor, and changed Energy protection to match piercing. Still better than the regular version as it adds energy and gas protection not found in the regular one, while still providing an incentive to upgrade to Silicon or Atomic.

Buffed Silicon Armor to have Gas damage negation increased to 60% instead of 40%, and changed it to only be in the helm. Increased energy damage negation to match piercing negation. It is now clearly superior to Advanced Synthetic Armor (as it should be since it needs power cells and silicon) while also being under Atomic.

更新于:1 月 25 日 下午 8:04
作者:Mantastic

Version 1.12-046

Armor/weapon renaming update. Opted to change the name of anything with Cyberpunk to either Plasma or Atomic so it's a bit less generic and ties into the plasma/atomic tiers. Did my best to make sure I didn't miss any fields, but if you notice the old names somewhere, let me know. Also clarified their attributes in their descriptions.

Fixed the Plasma (formerly Cyberpunk) Pistol 1.0 research unlocking Plasma (formerly Cyberpunk) Rifles instead.

All Atomic weapons, including turrets, now cause friendly fire with their AoE. While the AoE has a very short range of 3m (excluding the Atomic Missle), you'll still want to be careful with them. Radiation doesn't care if you're friend or foe. With great power comes great responsibility

Changed the AoE of Atomic weapons (excluding the Atomic Nuke Turret and Spear, which cone damage doesn't support) to short DoTs instead of instant. Full damage now takes 5 seconds to completely apply.

Atomic (formerly Cyberpunk) armor now requires at least one colonist with Crafting and Intellectual 10 to unlock it's research, instead of just Intellectual 8. Removed the ability to trade for it. Requires Crafting 10 to create. You want the best, you need to work for it. Also changed crafting requirements to require more reinforced carbon cloth, two nuclear batteries instead of one for the vest and leggings, and removed the power cell.

Added missing Atomic Vest exchange recipe for repairs.

Atomic Turrets now require Construction/Intellectual 10 to unlock their research, and Construction 10 to build.

更新于:1 月 18 日 下午 6:11
作者:Mantastic

Version 1.12-042

Big update!

Reinforced Wood defense buildings were OP. Their HP remains the same, but will now be more time consuming (3x to 4x) to bake and build across the board. It's equivalent to petrified wood after all, and as they were, creating it and building with it was way too fast. There was no real reason to use anything else if you're on a map with good amounts of wood. You will also now need Construction 4 to build them instead of 2.

Made Reinforced Wood a house building material. This is a WIP, but functional. Currently like defense buildings it has higher integrity with a slower build time, and in a future update I'll change the support to Very Strong and thermal insulation to Good. Having some challenges with getting that piece working right now, so currently it matches vanilla wood.

I'm also working on getting the color change to the material to apply to "slab" buildings like walls and floors, but for now they have the default color until I can figure that out (or if it's supported).

Increased the damage to robots on the Compound Bow, Powered Shortbow, Powered Crossbow, Cyberpunk 1.0 Pistol, and Cyberpunk 2.0 Pistol. Damage numbers were under-powered for their weapon tiers and will provide a more robust offense against the robot hoards, especially if you're playing the Insect's Level Up mod.

Removed the AoE damage effect on Plasma Bows. AoE should only apply to Atomic weapons, except for the small cone damage effect from the Cyberpunk pike.

Added 3m AoE damage to the Atomic Turret.

Lowered AoE range on the Atomic weapons from 6m to 3m. Was still too OP and easy to spam, and also still causing too much collateral damage to surrounding friendly units and buildings if in the vicinity.

All Atomic weapon research items now require maxed out Crafting and Intellect to unlock, and 7 Construction and maxed out Intellect for Atomic Turrets. Removed them all from being Tradeable. You want the super powerful end game goodies? You gotta earn them. ;)

Lowered the amount of wood, sticks, and resin you harvest per attempt with the Mystical and Succulent tree. Gave way too much resources and made acquiring them trivial.

Fixed my previous balancing with the Extractor. If you were running a batch mod (which most people are), it would still allow you to get 5x what I intended. That's now been fixed to a single batch. It's intended to be an emergency backup to get a trickle of missing resources while still relying on the game's main sources to acquire them as your primary method.

更新于:1 月 13 日 下午 1:02
作者:Mantastic

Version 1.11-041

Changed the Upgraded Spear icons to look more...well...upgraded. Was using the same as the regular spear, so it'll be easier to differentiate between the two in menus. No change in the appearance of the weapon model however.

Fixed the Succulent Resin Tree. Was appearing as a white block due to the a missing file. Also moved it from regular Production to Cyberpunk -> Production in the toolbar.

Changed the Resin Tree so that it's also unlocked along with the Mystical Tree expedition, and changed the seed count to 2 so you can have one of each, or two of one. Up to you.

更新于:2024 年 12 月 15 日 下午 2:17
作者:Mantastic

Version 1.10-034

Fixed Cyberpunk Armor research. Was set to Locked instead of Enabled.

更新于:2024 年 12 月 5 日 下午 8:50
作者:Mantastic

Version 1.10-034

Changed the majority of weapon and armor trade options. Many were hilariously cheap at 5000 credits with no prerequisites at all. You'll now need at least one of the prerequisites to unhide them from the research screen, and with prices in accordance to their value and power.

Nuclear Battery trading will also require Nuclear Waste to be discovered first. Caused a problem if you got that before, as it would still be hidden in the soldering bench.

A few more icons in descriptions fixed.

更新于:2024 年 12 月 4 日 下午 8:45
作者:Mantastic

Version 1.09-032

Changed the Nuclear battery research/recipes a bit to see if they fix an issue with them not appearing on the Soldering Bench.

Fixed a few more bunk icons in several research items.

更新于:2024 年 12 月 1 日 下午 7:03
作者:Mantastic

Version 1.08-032

Adjusted the Atomic ranged weapon AoE effect to 6m, and turned off Friendly Fire.

10m was too OP, and the friendly fire was wrecking fellow survivors and bases.

更新于:2024 年 12 月 1 日 下午 6:12
作者:Mantastic

Version 1.07-030

More minor text fixes.

Moved Extraction in the menu to Cyberpunks -> Production instead of the regular Production item.