Stranded: Alien Dawn

Stranded: Alien Dawn

New Earth Tech
152 条留言
Mantastic  [作者] 10 月 28 日 上午 9:55 
Glowing organs are in Project-X Repaired. :)
Spicy 10 月 28 日 上午 12:02 
How do I get glowing organs? Did every research but still can't find it.
Mantastic  [作者] 9 月 28 日 下午 12:37 
The tier 1 Stone extraction does just that.
SaniK 9 月 27 日 下午 7:43 
can you add a 1 stone gain extraction that requires 0 skill to be able to get skills up to extract higher tier stuff?
SaniK 9 月 26 日 下午 7:27 
All the extractor recipes require lvl 3 or higher, none of my 10 people have more than extraction 1, so its useless for me. I tried getting her to mine alot but it didn't increase her skill. What do?
Mantastic  [作者] 9 月 23 日 上午 8:53 
@SniperZero The Extractor worked for me, so I'm not sure why it vanished on you. Is it still a select-able building to build in the bottom UI bar? Do you see the research item in the tech tree under things that have already been researched?
Mantastic  [作者] 9 月 23 日 上午 8:52 
Just download the Water mod. :) Highly recommended even without this mod.

Basically the Water Mod is needed for the Advanced Fermenter recipes. It doesn't affect anything else.
Titan7771 9 月 22 日 下午 8:03 
So suddenly it's saying I need a Water mod as a prerequisite? Am I missing something here, or do I need to just download the Water mod?
Mantastic  [作者] 9 月 20 日 下午 8:54 
That's very peculiar. I'll test it on my end.
SniperZero 9 月 20 日 下午 5:53 
Yeah I had it researched and built. It just disappeared.
Mantastic  [作者] 9 月 20 日 下午 3:46 
Nope, it's still there and working. It's independant from the Glass & Greenhouse and Water dependencies which apply just to the Advanced Fermenter.

Did you already have it researched and built in your save?
SniperZero 9 月 19 日 下午 11:46 
Was the extraction site removed from this mod? I just loaded a save and noticed it was gone although I didn't notice the update gave it a new dependency that I don't have.
Mantastic  [作者] 9 月 13 日 下午 4:29 
Carved wood is from OET - Redux and is made that the Crafting Table, Lathe, and CNC machine (unlocked via research). You unlock Carved Wood itself, you need to research Material Development - Woodworking, which is an early tech.
Hanzoro North 9 月 13 日 下午 3:09 
so i downloaded all the recommended mods and one with water and thats what made the difference. so not broken. but missing a mod. the potable water ingredient was not listed. but now that i have all the mods.. how do i get carved wood ?
Hanzoro North 9 月 12 日 下午 8:46 
i do not have a water mod. i'll check on that. as for repair table i havn't used it. so much going on already
Mantastic  [作者] 9 月 12 日 下午 2:54 
Honest question for folks who use the mod:

Do you use the Repair Table at all?

Tigu clued me in on a bug with it, and I'm debating on whether or not to keep it in the mod as I personally never use it, and the things it repairs already have a substantial lifetime before breaking.
Mantastic  [作者] 9 月 12 日 上午 9:49 
What about water? Do you have that mod and a water pump or sink nearby?

If not, that may be the issue, and that would be an oversight on my part for not making it a prerequisite like it is in OET.
Hanzoro North 9 月 11 日 下午 9:40 
i've had grain and glass sitting right next to the fermenter still says not enough resources to make to make ale.Wine and Anti biotics work just fine
Mantastic  [作者] 9 月 11 日 下午 5:57 
Just tested it and it's working ok.

Something has to be interfering with their ability to access one of the resources for it.
Hanzoro North 9 月 11 日 下午 4:09 
resources are available.. i'll try putting a stock pile near fermenter for the glass and grain
Mantastic  [作者] 9 月 11 日 上午 8:55 
I'll have a look tonight.

Quick question though, are the resources available to the colonists and not very far away? Sometimes that can hamper production and prevent them from performing the task.
Hanzoro North 9 月 11 日 上午 1:47 
advanced fermentation won't make ale i have the resources but says not enough and thus refuses to engage that recipe
SniperZero 9 月 3 日 下午 9:40 
Awesome! Thank you!
Mantastic  [作者] 9 月 3 日 下午 8:18 
I accidentally deleted it when cleaning up some old crud. Sorry about that. Some of the naming conventions from the original mod this is based off of are a little hinky, so it looked like something it wasn't.

Fix uploaded.
Mantastic  [作者] 9 月 3 日 下午 7:47 
That's odd, I'll check that.
SniperZero 9 月 3 日 下午 4:21 
I understand. I've subscribed to Glass and Greenhouse too. I noticed the enhanced medical bed doesn't have a model for me though.
Mantastic  [作者] 9 月 2 日 上午 9:15 
I've noticed no big bugs in using it through many playthroughs, excluding some quirks that were fixed in updates early on. Currently the only two minor things are to not build greenhouses on ceilings, and make sure they're not placed directly next to each other.

The primary purpose for it is to enable glass as a resource for crafting things, notably items stored in bottles. Since that's in OET and is meant to streamline into NET, I wanted to make sure that was consistent.

FWIW, the greenhouse also really comes in handy when you'd playing Sobrius or Alba.
SniperZero 9 月 2 日 上午 4:54 
I noticed Glass and Greenhouse is now a dependency but the mod has some minor bugs listed in its page. Are the bugs there really prominent or are they unnoticeable unless you go out of your way to make them happen?
Mantastic  [作者] 8 月 31 日 下午 6:44 
New update adds custom sounds for all NET weapon except for the Powered Bow/X-Bow and Plasma Sword.

Glass and Greenhouses is also now a required mod.
Mantastic  [作者] 8 月 25 日 下午 3:07 
AI cores and CPU cores are two different items. The former are the same ones used for building Service/Defense/Assault Bots and Mobile Turrets in vanilla. If the bench is grayed out and can't be built, then that means you haven't built/unlocked AI Cores yet, which is a different problem because the tech is supposed to require that to be researchable.

Unfortunately, at least for now, it is. That's stuck in my craw a bit as well, adding it to the list to see if if there's a way to prevent that. The tricky part is other manual crafting recipes retain resources at the bench or create an unfinished item with a progress bar attached to continue crafting where it left off. Since this doesn't, I'll have to find a way around that.

Glad you're enjoying the mod!
Game_Test 8 月 25 日 下午 2:59 
Hey great mod, just did a solo run with it and a lot of this was used! That said, there were 2 things i noticed while playing that I thought i would mention cuz not sure if bugs/in-progress/etc or if they are intentional.

1) i couldnt place the AI research bench. it's hint was saying i didnt have AI cores but, at the time, had 4 and I could make them as well. Unless AI cores and CPU cores are different?

2) with the extraction, is it intended to need to run the full task each time? I kind of get it from a realistic point of view but was gonna suggest making it similar to workbenches/item creation/research where they can pause their progress to go sleep/eat/etc instead of loosing the progress. Not a huge issue i suppose but it kinda sucked to loose 5/6 hours progress because my character has a meltdown because he didnt stop to eat with 10 meals right next to him, destroying the extractor. Womp Womp lol

Again, great mod. Gonna use it a lot!
Mantastic  [作者] 8 月 20 日 下午 3:43 
I posted about it in the SAD Discord mod section, so injto4ka will see it if he hasn't already. :) He's been super busy though so it may take a little time.

For the tools that are available to me now, OET's version of Compost, Synthetic Fertilizer, and NET's Rich Compost will all at least either decay slowly outside, or not at all. As far as making it more effective by increasing the boost to plants, I'd like to do that but I don't have the knowledge of how that works yet to take a whack at getting it working.
Lyfestyle 8 月 20 日 下午 1:25 
lol yeah i meant to get back at you its the Poo you have to use that to create the fret. I knew you where pondering this.Is it possible to have various quality ferts? Where is the modding discord for SAD?
Mantastic  [作者] 8 月 20 日 上午 11:09 
I did a little testing and the Compost from that mod is indeed working, but Manure is still busted. I found the problem and it looks to be a bug in SAD_CommonLib.

Once that's fixed, I'm going to introduce a new resource "rich compost" for the Advanced Composter to produce, and then make Irrigation & Compost a prereq for both NET and OET.
Mantastic  [作者] 8 月 18 日 下午 3:34 
That's interesting that Irrigation & Compost Fertilizer are working for you as it broke fertilizing with anything for me.
Lyfestyle 8 月 18 日 下午 2:34 
Ive already made a custom recipe for the composter. Fert&irrigation accept both compost recipes and automatically store as the blue compost bag. seems to be working for me.
Mantastic  [作者] 8 月 12 日 下午 6:59 
Good gravy, how the heck did I miss that? Lol.

Repair kits have been banished to the netherworld. Fixed the recipes and removed the lock requirement some had still tied to the them.
Lyfestyle 8 月 12 日 下午 2:55 
Dont know if its intended but some advanced armour still needs exchange.
Mantastic  [作者] 8 月 1 日 下午 2:59 
My fault, there was an issue with them unlocking via the research item. That's been fixed.
Lyfestyle 8 月 1 日 下午 2:52 
Yeah I've never seen the buildings either I figured they where disabled.
Mantastic  [作者] 8 月 1 日 下午 12:21 
There are and should be listed with the rest of the other home building options.
Vorion 8 月 1 日 上午 8:41 
I have unlocked reinforced wood fences, gates and defense structures, but nothing in terms of building. Is there reinforced housing components?
Also the defense / fence thingy ;)
(copy paste from Old Earth Tech)
Lyfestyle 7 月 28 日 上午 12:57 
All good awesome work Mr.Mantastic
Mantastic  [作者] 7 月 27 日 下午 10:47 
Should be fixed now. I tested it and it worked. Let me know if it does for you.

You will have to deconstruct existing containers and rebuild them from scratch for the proper access range to function.
Mantastic  [作者] 7 月 27 日 下午 9:35 
I confirmed it's related to the Radiation Container. Colonists will take out the resource, and then drop it on the ground instead of take it to the crafting table. Works from other storages. Looking into it.
Lyfestyle 7 月 27 日 上午 2:15 
Nuke Batts still drop radio mat and abort crafting.
Mantastic  [作者] 7 月 26 日 下午 8:35 
Fixed.
Lyfestyle 7 月 25 日 下午 11:41 
The textures on the repair station are bright green for me seems bugged.
Lyfestyle 7 月 23 日 下午 6:18 
I run the chemistry mod it moves around some things.
Mantastic  [作者] 7 月 23 日 下午 6:16 
That's really odd. There's nothing in the recipe, resource, or the mod in general that affects or changes a survivors ability to reach the soldering table. Those parameters are set in the building object.

Are you running any other mods that alter the soldering table?

I'm doing another play-through and nearing the ability to craft them. I'll see if I can replicate that.