Stranded: Alien Dawn

Stranded: Alien Dawn

New Earth Tech
正在显示第 61 - 70 项,共 89 项条目
< 1 ... 5  6  7  8  9 >
更新于:3 月 13 日 下午 6:56
作者:Mantastic

Version 1.22-063

Added a new Pacifier Rifle. I was getting really sick of using a piddling old crossbow with shite range and fire rate and decided to come up with something more robust.

This one has 40m range and the sedation/taming effect lasts twice as long. Requires discovery of carbon nanotubes and metal, Pacifier research, and one or more colonists with 4 Intellect and Crafting. Does no damage at all to robots, nor any to organics, just pacifies only. Don't forget to swap this out with something that actually does damage when you're done with it.

Still working on getting the model/color right, but it is fully functional otherwise.

更新于:2 月 26 日 下午 4:46
作者:Mantastic

Version 1.21-062

Removed the end animation for pistols so the colonist doesn't constantly aim them up and down while fighting, drastically slowing attacks and aiming.

更新于:2 月 26 日 下午 4:37
作者:Mantastic

Version 1.20-061

Fixed the Atomic pistol. It had 360 cone attack attached to it on accident that basically turned it into a destroyer of worlds, both to the enemies and to your colonists and base.

Adjusted the attack times a bit on all weapons for balance.

更新于:2 月 23 日 下午 3:14
作者:Mantastic

Version 1.19-058

Fixed the Plasma Pike entity. It was using the Atomic Spear entity.

Also fixed the Atomic Spear entity when it's placed on the ground. Was invisible, albeit functional.

更新于:2 月 19 日 下午 4:04
作者:Mantastic

Version 1.18-056

Added servo motors to the Atomic Leggings and Vest recipes, and reinforced synthetic to all the Atomic armors. A little too cheap, even with the nuclear battery requirements.

更新于:2 月 18 日 下午 8:09
作者:Mantastic

Version 1.17-055

Accidentally nerfed Nuclear Waste recipe in Extraction. Set back to where it was @ 75.

更新于:2 月 18 日 下午 7:52
作者:Mantastic

Version 1.17-055

Fixed the recipe text for the Plasma Pistol 2.0.

Fixed the levels for some Extraction recipes. Stone lvl 2 had a max success rate set to 0, Iron lvl 3 had guaranteed success rate at 6 despite needing 10 to do it to begin with.

Rebalanced the ranges on some weapons:

Plasma Sniper Rifle lowered to 80m from 140m. It had the longest range of anything, including the Atomic Sniper.
Powered Crossbow lowered to 30m from 80m. It was waaaaaay too much before.
Powered Shortbow increased from 30m to 40m. More range, less damage than the crossbow.

Increased the attack timer on Plasma and Atomic Sniper Rifles to 8m/4m max Combat. They're meant to be slower, but heavy hitting from afar.

Lowered the amount of time to bake/smelt for the Cyberpunk Forge. 50ct changed to 4hrs from 6hrs, 100ct to 10hrs from 12hrs, 200ct to 20hrs from 24hrs.

Nerfed blunt resistance on Silicon and Atomic Armor. The latter had over 100% protection with a full set, making you invincible to it. Now it's 90%. Silicon was lowered a bit to 75% to compensate as it was also a bit too high. Also removed additional gas protection on the Atomic Leggings and lowered it on the Atomic helm from 100% to 90%.

更新于:2 月 5 日 下午 3:47
作者:Mantastic

Version 1.16-052

Turned Friendly Fire off for the Plasma Pulse Rifle. Was causing way too much harm than good and made them basically useless if you had more than one survivor with one.

更新于:2 月 4 日 下午 8:07
作者:Mantastic

Version 1.15-050

NEW! Atomic laser turret. A much beefier laser turret with longer range. As with the others, it also has a 3m DoT style AoE damage attack. Unlocks with all the others via the Atomic Turrets research item.

Added a 25% damage bonus to the three melee weapons if the wielder has Physical 10. I need to test it, but this should stack with any traits that give you additional melee damage bonuses as well. Get buff, wreck shit.

More than doubled the critical hit damage of the upgraded wooden spear. It was way less than the vanilla one. Upped the crit chance from 5% to 10%. Max combat skill still gives you a 35% crit chance.

Halved the research time for Upgraded Weaponry. It was much longer than Powered Weaponry, which makes no sense.

Fixed the Extraction recipes again so they only stack 1 batch instead of 5, yielding the intended amount of resources per harvesting action.

The Mystical Tree was just too OP and needed the nerf bat:

Changed the Mystical Tree story bit to only occur after 200 hours of in-game time, as it was popping up instantly before. This will require you get wood the old fashioned way in the early game before you can supplement it, and build the superior Reinforced Wood defenses and house materials.

Provides 5 wood instead of 25, and 10 sticks instead of 50. Also doubled the time it takes to chop it. It should be an emergency backup source for when wild wood is in short supply.

Story bit will also have a 50% chance of triggering, so your playthrough may not be lucky enough to get it. May the odds be ever in your favor.

更新于:2 月 1 日 下午 4:38
作者:Mantastic

Version 1.14-049

Fixed the Plasma Spear model not appearing when used.