Stranded: Alien Dawn

Stranded: Alien Dawn

New Earth Tech
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更新于:10 月 5 日 下午 1:47
作者:Mantastic

Version 2.17-278

Adjusted AI Research Desk tech to also require AI Cores being discovered. Moved the Intellect 7 requirement to locked, so the tech will appear in your list without it, assuming you've also researched Advanced Research Desks and discovered AI Cores.

Changed Silicon Wind Turbines to require regular Wind Turbine research instead of Power. Changed from locked to hidden visibility.

Fixed the Insect Meat -> Synthetic Fabric recipe for the Fabric Printer.

Added recipes to bake Glass at the Forge.

Removed the ability to build the Extractor on constructed floors/ceilings. Outdoor ground only.

Thanks to Tigu for reporting these bugs/quirks!

更新于:9 月 24 日 下午 12:55
作者:Mantastic

Version 2.16-277

Changed the Advanced Fermentation research to require Electronics Research instead of just discovering it from salvaging. Allowed too quick of a leap forward.

Fixed the Antibiotics - Seeds/Coconuts recipes for the Advanced Fermenter, for those playing with the Alba and/or Jaggid's Improved Fermenter mods. Adjusted the Coconut one to use 50 instead of 15 to match the others.

Added a Vegetable Oil recipe for Seeds when playing Alba.

Lowered the the amount of oil produced from 75 to 50 for Palmfruits to match grain, seeds, and chewroots.

Changed all the Extraction recipes to produce an unfinished object. While it's not the most realistic thing to have a box of stuff you haven't yet mined, this will prevent you from having to start at the beginning any time extraction is interrupted. Just make sure to keep them stored nearby.

Updated "make until" multipliers for any recipes that didn't match their baseline production amount, excluding Extraction, the Succulent Tree, and Mystical Tree as you'll generally want them in higher number than what's produced.

更新于:9 月 12 日 下午 4:53
作者:Mantastic

Version 2.15-276

Added a property change to Advanced Research Desks that allows them to be down/upgraded to regular ones (which is madness, but freedom of choice and all) or AI powered ones.

Added Water as a required mod prerequisite, which is used for the Advanced Fermenter.

更新于:9 月 12 日 下午 4:48
作者:Mantastic

Version 2.14-275

Redid the Radioactive Material story bits/expeditions so they function in a more streamlined manner.

Fixed Acute Radiation Poisoning to require medkits to treat.

Fixed Radiation Recovery to always apply after treatment. Weight was set to 10 instead of 100.

Temporarily hiding the Repair Bench from being researchable. It's not working as expected, and needs to be redone or removed depending on feedback of use. As of right now, it's only supporting this mod's higher tier items, which have very high durability anyways.

This will not affect existing saves that have already unlocked it.

更新于:9 月 7 日 下午 1:07
作者:Mantastic

Version 2.13-272

Fixed a casing error in the AtomicCrossbowResource.lua file.

更新于:9 月 3 日 下午 8:05
作者:Mantastic

Version 2.13-270

Fixed the missing entity for the Enhanced Medical Bed. Accidentally deleted it when doing cleanup. :(

Fixed the image for the Atomic Shotgun's research which was set to the Plasma one instead.

更新于:9 月 2 日 下午 9:23
作者:Mantastic

Version 2.12-267

Missed one description property change.

更新于:9 月 2 日 下午 9:15
作者:Mantastic

Version 2.12-266

Added property changes that alter the 2.0 EMP Grenades in the Better Grenades mod so they use some radioactive material instead of extra energy crystals.

更新于:9 月 2 日 下午 5:39
作者:Mantastic

Version 2.12-264

Testing shotgun/spear weapon FX fixes. Not fixed yet, just uploading as a snapshot. Nothing to see here.

更新于:8 月 31 日 下午 6:19
作者:Mantastic

Version 2.12-262

Spruced up weapon sounds and effects. All weapons now have new unique sounds, and the bow/crossbow weapons now have energy projectiles.

Fixed the projectiles on the Plasma 1.0 and 2.0 pistols.

The Pulse FX on the shotguns and spears are temporarily not working. Fix is a WIP.

Beefed up the damage a bit for the Blast Wound health condition on Plasma and Atomic shotguns.

All food resources stored in glass containers now require glass to make.

Glass and Greenhouse mod is now a requirement.