Age of Wonders 4

Age of Wonders 4

Tome of crystal attunement
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更新于:9 月 8 日 上午 4:36
作者:Sindir

Crystal Resonator now will disappear from the battle field when defeated

更新于:9 月 5 日 上午 8:28
作者:Sindir

tome of crystal attunement now has his own voice over for the Tome lore!

更新于:8 月 25 日 下午 1:10
作者:Sindir

Added some entries to the ciry structure and SPI,
so now they are also visible in the enzyclopedia

更新于:4 月 18 日 上午 9:32
作者:Sindir

Decided to deep dive into modularity and give this tome it´s much requested crystal armor visuals.
So astral interference enchantment now gives your units some nice green crystals coming out of them.
Still not sure if it should stay as an enchantment or become a minor race transformation - let me know what you think!

更新于:4 月 17 日 下午 2:48
作者:Sindir

更新于:4 月 17 日 上午 8:44
作者:Sindir

With a lot of try and error, I finally was able to give the Crystal battlefield summon a working phase ability, while still preventing it from moving other ways. Its´main goal is to prefent uselessness after some turns and also give it a different use if it survived long enough - so in the beginning it´s on cooldown.

更新于:4 月 15 日 下午 1:44
作者:Sindir

Following the wishes for MORE CRYSTALS I decided to add a crystal summon.
Now go and rule the world in crystal fashion with my enchantments, structures and summons combined with the units and the crystal race-transformation from the Giant Kings DLC !!!

更新于:2 月 2 日 下午 12:05
作者:Sindir

更新于:2024 年 12 月 5 日 下午 2:54
作者:Sindir

更新于:2024 年 12 月 5 日 下午 1:54
作者:Sindir

After further playtests I was unhappy about sundered defense not stacking the intended way
(f.e. if you previously have researched the tome of enchantment and your units have the sundered blades enchantment:
This gives you 90% chance for sundered attack. The 30% from my crystalline weapons don´t stacks the way I intendet it... so this part of the enchantment is useless.)

To prevent this I went the extra mile and created a custom ability "Razor Shards".
The Crystalline Weapons enchantment lost the 30% inflict sundered defense.
Therefore it gets 20% increased crit hit chance.
And the already mentioned new Ability "Razor Shards": "if crit hit is triggert it gives sundered defense"

I think this is a good solution and also makes the enchantment even more unique. In addition it fit´s nicely into the concept and now opens a nice synergy with the "Harmonized Matter" world spell - the temporary increased happyness also increases crit hit chance.

I´m looking forward to hear your opinion about these changes ;)