Half-Life 2
Emergency Healing Function
Hiển thị 1-6 trong 6 mục
Cập nhật: 23 Thg11, 2024 @ 10:21am
bởi Qwazzy

Version 2.
Alright... I think I have this figured out now.
Entities should be cleaned up after every use of EMS, so any phantoms left over by a save/death/reload/whatever should be handled.

Cập nhật: 23 Thg11, 2024 @ 9:37am
bởi Qwazzy

Nope. Something else is going on. I don't know what. Reverted to version 1.

Cập nhật: 23 Thg11, 2024 @ 9:32am
bởi Qwazzy

Either ent_remove doesn't work in keybinds, or I'm overlooking something silly.
I'm using ent_fire NAME kill now, instead. 🤷‍♂️

Cập nhật: 23 Thg11, 2024 @ 9:25am
bởi Qwazzy

Moved the delete-check to the keybind, since apparently calling it immediately on load makes it fail to work

Cập nhật: 23 Thg11, 2024 @ 9:16am
bởi Qwazzy

Realized that the CFG file was executed fresh even from loading a save game, which potentially can lead to making more entities than necessary.
Now the script deletes any already present entities so that the first keypress makes them and there's no duplicates.

Cập nhật: 23 Thg11, 2024 @ 7:49am
bởi Qwazzy

Version 1.
Initial upload.