Half-Life 2

Half-Life 2

Emergency Healing Function
Menampilkan1-6 dari 6 kiriman
Pembaruan: 23 Nov 2024 @ 10:21am
berdasarkan Qwazzy

Version 2.
Alright... I think I have this figured out now.
Entities should be cleaned up after every use of EMS, so any phantoms left over by a save/death/reload/whatever should be handled.

Pembaruan: 23 Nov 2024 @ 9:37am
berdasarkan Qwazzy

Nope. Something else is going on. I don't know what. Reverted to version 1.

Pembaruan: 23 Nov 2024 @ 9:32am
berdasarkan Qwazzy

Either ent_remove doesn't work in keybinds, or I'm overlooking something silly.
I'm using ent_fire NAME kill now, instead. 🤷‍♂️

Pembaruan: 23 Nov 2024 @ 9:25am
berdasarkan Qwazzy

Moved the delete-check to the keybind, since apparently calling it immediately on load makes it fail to work

Pembaruan: 23 Nov 2024 @ 9:16am
berdasarkan Qwazzy

Realized that the CFG file was executed fresh even from loading a save game, which potentially can lead to making more entities than necessary.
Now the script deletes any already present entities so that the first keypress makes them and there's no duplicates.

Pembaruan: 23 Nov 2024 @ 7:49am
berdasarkan Qwazzy

Version 1.
Initial upload.